In this update4
Full notes
Full Spingenuity update
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What changed
- Performance
- Store
- Balance
- UI and audio
- Gameplay
- Fixes
Spingenuity changes
Note: Content fixes related to the Pets patch, along with bug fixes and performance improvements.
Features
Pet Chance Fallback Pets were already hard to get, but it became unintentionally harder when you “over-roll” for a pet. Instead of punishing you for a good roll, the new system checks if you have any available pets at the tier you rolled. If none are available, it checks the previous tier for unowned pets. This allows you to invest more without losing access to lower-tier pets in the process. Bulk Purchase Holding Shift allows you to purchase 5 upgrades at once, and Ctrl allows you to purchase 10. Pressing both will purchase the maximum number allowed. This is a nice usability improvement for repeated playthroughs.
Balance
Moved Sabertooth Pet to the Legendary tier.
Decreased the bonus for Legendary pet collection by half.
Increased collection bonuses for Common (5%, 0%, 0%), Uncommon (10%, 5%, 5%), and Rare (25%, 10%, 10%) [50% increase overall].
Friction now makes it easier to accelerate the wheel.
Weight now makes it easier to maintain manual spin at higher speeds. Modifier changed from 0.01 to 0.05.
UI
Ingenuity button now uses normal-sized text instead of large.
Increased title text size in the main menu.
Added Statistics page to menu. This is an early version, expect more soon!
Bug Fixes
Premium pets (Mythic) are no longer rolled by default.
Removed collection bonus for Mythic pets.
Fixed special characters on the credits page.
Ingenuity costs are no longer capped at 2.16 billion.
Fixed Bonus Rate and other display bars to use proper number formatting.
Removed accidental quadratic scaling from autospin (sorry).
Source
Changelog.gg summarizes and formats this update. How we read updates.
