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Steam News31 March 20264mo ago

Preview: Patch 1.1 - Pets

In the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system!

Full notes

Full Spingenuity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • Balance
  • Store
  • UI and audio
addedIn the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system! This new feature unlocks automatically once you reach the Metropolis stage and remains available after you acquire your first pet. This patch will also include several quality-of-life updates, GUI improvements, and bug fixes (which will be outlined in official patch notes).
changedPet SystemCollection is a passive bonus based on the number of pets you have earned and their respective effects. This bonus is always active and will continue to grow as you collect more pets. Pets can be discovered when prestiging, based on your "pet discovery" chance. Invest gold and food to increase your chances of finding a new companion!
changedPet SystemMythic pets (e.g. premium) are purely cosmetic; however, they allow you to select any available pet bonus.
changedPet SystemUI subject to change.

Spingenuity changes

addedIn the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system! This new feature unlocks automatically once you reach the Metropolis stage and remains available after you acquire your first pet. This patch will also include several quality-of-life updates, GUI improvements, and bug fixes (which will be outlined in official patch notes).
changedCollection is a passive bonus based on the number of pets you have earned and their respective effects. This bonus is always active and will continue to grow as you collect more pets. Pets can be discovered when prestiging, based on your "pet discovery" chance. Invest gold and food to increase your chances of finding a new companion!
changedMythic pets (e.g. premium) are purely cosmetic; however, they allow you to select any available pet bonus.
changedUI subject to change.

In the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system! This new feature unlocks automatically once you reach the Metropolis stage and remains available after you acquire your first pet. This patch will also include several quality-of-life updates, GUI improvements, and bug fixes (which will be outlined in official patch notes).

Pet System

The pet system is divided into two components: Collection and Follower.

Collection is a passive bonus based on the number of pets you have earned and their respective effects. This bonus is always active and will continue to grow as you collect more pets. Pets can be discovered when prestiging, based on your "pet discovery" chance. Invest gold and food to increase your chances of finding a new companion!

Follower pets are your currently selected companion and provide specific bonuses depending on the pet. Higher rarity pets offer stronger bonuses. Only one pet can be active at a time, meaning only one bonus is applied. You can swap pets at any time to change your active bonus.

  • Mythic pets (e.g. premium) are purely cosmetic; however, they allow you to select any available pet bonus.

  • UI subject to change.

Source

Steam News / 31 March 2026

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