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Steam News11 November 20241y ago

New Champion Modifiers!

Update v1.49.3 New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing.

Full notes

Full Spellmasons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions7 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Server
addedUpdate v1.49.3New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing.
addedUpdate v1.49.3New Content
addedUpdate v1.49.3Add 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage Thanks Hex Obsidian for the "Displace" Champion Modifier idea Thanks Xulqulyat for "Curse Immunity"
addedUpdate v1.49.3Add "Sell" spell which allows you to exchange spells for SP Thanks to @Vintage the skulldog, @Xulqelyat, and @Cake
removedUpdate v1.49.3Balance Changes Remove random discount on Runes. Based on community feedback, discounts encouraged un-fun min-maxing where players would wait for the perfect discount, leading to regret when buying without one. Instead, we'll focus on providing more ways to earn extra SP.
changedUpdate v1.49.3Optimizations

Spellmasons changes

addedNew champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing.
addedNew Content
addedAdd 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage Thanks Hex Obsidian for the "Displace" Champion Modifier idea Thanks Xulqulyat for "Curse Immunity"
addedAdd "Sell" spell which allows you to exchange spells for SP Thanks to @Vintage the skulldog, @Xulqelyat, and @Cake
removedBalance Changes Remove random discount on Runes. Based on community feedback, discounts encouraged un-fun min-maxing where players would wait for the perfect discount, leading to regret when buying without one. Instead, we'll focus on providing more ways to earn extra SP.

Update v1.49.3

New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing.

Changelog

  • New Content

  • Add 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage Thanks Hex Obsidian for the "Displace" Champion Modifier idea Thanks Xulqulyat for "Curse Immunity"

  • Add "Sell" spell which allows you to exchange spells for SP Thanks to @Vintage the skulldog, @Xulqelyat, and @Cake

  • Balance Changes

    Remove random discount on Runes. Based on community feedback, discounts encouraged un-fun min-maxing where players would wait for the perfect discount, leading to regret when buying without one. Instead, we'll focus on providing more ways to earn extra SP.

  • Optimizations

  • Improve Siphon Spell (Bogiac's Spells mod) to not lag the game

  • Community Servers now have a unit and pickup limit (1000 and 500 respectively) to prevent crashes affecting other players.

    If the limit is reached, dead bodies will decay to make room for new units; if there are no dead bodies, extra units beyond the limit will be merged. I believe this will result in a happy medium of non-crashing servers and also not affect the gameplay for players who want to push the game reeeeeeally hard.

    Self-hosted servers (LAN or otherwise) have no limit and you can push it to the absolute limit of your available CPU and memory :)

  • User Experience (UX)

    Show mana cost for clones of taught spells Thanks @Brian for the suggestion

  • User Interface (UI)

    Improve mana badge icon

  • Major Fixes

    Determine rune cost on client Fixes "runes being undone" issue in multiplayer

  • Bug Fixes

  • Prevent Connect from targeting already targeted units (improves spell effectiveness)

  • Dead units no longer block spawning

  • Clones now use mana when casting

  • Fix audio for Ancient

  • Prevent Goru and Priest from resurrecting decoys, which confused players who assumed decoys were allies Thanks @Yasu

Source

Steam News / 11 November 2024

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