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Steam News15 December 20256mo ago

v1.171.1 Patch

This patch contains some optimizations and bug fixes! optimize: Update Rift to use tinted sprite portal for efficiency since there can be a lot of them fix: Merge granting XP in prediction This was the cause of players

Full notes

Full Spellmasons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes0 additions2 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedThis patch contains some optimizations and bug fixes!
fixedfix: Merge granting XP in prediction
fixedfix: empower being OP on damageAsPercent units
fixedfix: Blood Letting no longer nullifies the negative effects of Pacifist
changedSince the description says you "take" damage rather than deal self damage this is consistent
fixedfix: Filter out modded Runes if the mod is not active

Spellmasons changes

changedThis patch contains some optimizations and bug fixes!
fixedfix: Merge granting XP in prediction
fixedfix: empower being OP on damageAsPercent units
fixedfix: Blood Letting no longer nullifies the negative effects of Pacifist
changedSince the description says you "take" damage rather than deal self damage this is consistent

This patch contains some optimizations and bug fixes!

optimize: Update Rift to use tinted sprite portal

for efficiency since there can be a lot of them

fix: Merge granting XP in prediction

This was the cause of players suddenly gaining way too many cards

fix: empower being OP on damageAsPercent units

fix: Blood Letting no longer nullifies the negative effects of Pacifist

Since the description says you "take" damage rather than deal self damage this is consistent

fix: Filter out modded Runes if the mod is not active

fix: mod Doom Scroll spritesheet aspect ratio

fix: raceTimeout: NPC Spellmason

fix: Heavy Impact unit of measure

Thanks Talão

fix: decoy2 and 3 death sprites

Thanks Carlos

fix: curse eater still runs after dead

fix: UI tooltip damage for damageAsPercent units to floor value

so 99.5% doesn't say 100%

fix: Shield decimal in modifier text

Thanks Carlos

fix: Trigger onCostCalculation for Goru

fix: Vampirism + Overheal interaction

Mod fixes

Fix wind tunnel scaling

Fix Heavy Hitter to work on Goru

Disable Heavy Hitter for Deathmason

Fix wall collisions in "Loop" map

Fix wall collisions in "Bone" map Thanks to everyone who submitted bug reports!

Source

Steam News / 15 December 2025

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