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- Spell Beats
Gamma Update
Overhauled Tutorial System One of the problems that I wanted to fix was to ensure that players had enough practice with rhythmic spellcasting before they fought their first boss. I overhauled the tutorial system in orde…
Event2 changesBalance - Spell Beats
Achievements, Simplified Timings, Slider/Spinner UI, Bright Atmosphere
Changes Simplified Spell Timings - Timings within spell groups are simplified to have the same timing. Timings between groups are now more similar. Bright Volumentric Atmosphere - Discarded the nighttime settings in pla…
Announcement1 changeGameplay - Spell Beats
Removed BPM UI and Improved Terra's Movement & Animation
Changes Removed BPU UI - The BPM UI added an extra layer of complexity to gameplay that required players to attend to the enemy, the spell rhythm UI, and the BPM UI. In addition, it would require a significant amount of…
Announcement2 changesFixUI/audio - Spell Beats
Darkness, Shogun, Terra, and Muriel.
Dark Mode Updated the map to have a nighttime setting and to be responsive to auto exposure. These changes increases the contrast between dark and light patterns. The spell particle effects are now more prominent and st…
Store4 changesMapsWorkshop - Spell Beats
Darkness, Shogun, Terra, and Muriel.
Changes: Nighttime Setting - Updated the map to be in the night. Shogun - Added a new level 9 boss that uses sword combat. Terra - Added a new level 10 boss that regularly defends with a shield. Muriel - Added a fast pa…
Store5 changesMapsGameplay - Spell Beats
New Spell UI
This change is intended to simplify the Spell and BPM user interfaces by switching how the timing transformations work. Before, the spell icons would move across the screen from right to left, and now they are rotating…
Announcement4 changesBalanceUI/audio - Spell Beats
Spell UI Rework
Updated the Spell User Interface from a translation interface of icons to a rotation and scale interface for icons. Also updated the BPM UI to be a circular expander, rather than a translation tick.
Announcement1 changeUI/audio - Spell Beats
Music Integration (Phase 1)
I decided to add music integrated into Spell Beats, but it works a little differently than the usual rhythm game. Normally the musical beat dictates the pace and when the user should respond. In our case this will only…
Announcement4 changesBalanceUI/audio - Spell Beats
Auto Save System
Added an auto-save feature that saves at the start of every new level, but it only saves the highest level reached. Use the Continue button to continue from the highest level you reached and New Game to start from the b…
Announcement1 changeGameplay - Spell Beats
Level Rotation
I realized that the spell rhythm game mechanics needed to be introduced sooner. So, I decided to move the spell rhythm tutorial from level 5 to level 3. Changes Moved the spell rhythm tutorial from level 5 to level 3. A…
Patch notes2 changesGameplay - Spell Beats
Level 3: Elements Enemy Update
The amount of time played on the demo is well below average as shown by its Steam statistics. Why do most players stop before the 10-minute mark? My current idea is that it is due to the difficulty of the Level 3: Eleme…
Patch notes2 changesBalanceGameplay



