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Steam News12 April 20215y ago

Removed BPM UI and Improved Terra's Movement & Animation

Changes Removed BPU UI - The BPM UI added an extra layer of complexity to gameplay that required players to attend to the enemy, the spell rhythm UI, and the BPM UI.

Full notes

Full Spell Beats update

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Performance
addedRemoved BPU UI - The BPM UI added an extra layer of complexity to gameplay that required players to attend to the enemy, the spell rhythm UI, and the BPM UI. In addition, it would require a significant amount of development work to ensure syncing with the music bpm. The framework of code still remains and it should be easy to restart there is interest for it. The music will not be removed and it will remain along with how each spell and key icon path press affects it.
changedImproved Terra's Movement, Attacks, & Animation - There were major issues with how the animation would hitch upon changing positions and orientations. I fixed the blueprints to smooth the animation. Additionally, I also updated Terra's attack power so that she is much more threatening.

Spell Beats changes

addedRemoved BPU UI - The BPM UI added an extra layer of complexity to gameplay that required players to attend to the enemy, the spell rhythm UI, and the BPM UI. In addition, it would require a significant amount of development work to ensure syncing with the music bpm. The framework of code still remains and it should be easy to restart there is interest for it. The music will not be removed and it will remain along with how each spell and key icon path press affects it.
changedImproved Terra's Movement, Attacks, & Animation - There were major issues with how the animation would hitch upon changing positions and orientations. I fixed the blueprints to smooth the animation. Additionally, I also updated Terra's attack power so that she is much more threatening.

Changes

  1. Removed BPU UI - The BPM UI added an extra layer of complexity to gameplay that required players to attend to the enemy, the spell rhythm UI, and the BPM UI. In addition, it would require a significant amount of development work to ensure syncing with the music bpm. The framework of code still remains and it should be easy to restart there is interest for it. The music will not be removed and it will remain along with how each spell and key icon path press affects it.

  2. Improved Terra's Movement, Attacks, & Animation - There were major issues with how the animation would hitch upon changing positions and orientations. I fixed the blueprints to smooth the animation. Additionally, I also updated Terra's attack power so that she is much more threatening.

Source

Steam News / 12 April 2021

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