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Steam News24 December 20214y ago

Gamma Update

Overhauled Tutorial System One of the problems that I wanted to fix was to ensure that players had enough practice with rhythmic spellcasting before they fought their first boss.

Full notes

Full Spell Beats update

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What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedOverhauled Tutorial SystemOne of the problems that I wanted to fix was to ensure that players had enough practice with rhythmic spellcasting before they fought their first boss. I overhauled the tutorial system in order to provide players with an initial challenge of executing spells at a high Spell-Multiplier. I noticed that many players would spam spell combos as a way to brute force their way through the first bosses, but as the rounds progressed the difficulty of future bosses would be insurmountable. I hope having practiced at the beginning with the rhythm interface will allow players to be proficient when it comes to juggling movement, combat, and rhythm all at once.
changedImproved Difficulty SystemIn Normal difficulty, the Spell Multiplier reduction when mistiming spells is not significant. Your Spell Multiplier grows much quicker, the rhythm timings of spell combos are slower, and the timing window of combo inputs are more lenient. The amount of damage received is greatly reduced and the amount of health gained through healing is increased. Most enemies also heal themselves at a reduced rate.
changedClosing RemarksFor those of you who have played Spell Beats, I want to say thank you for your support so far. It has been a fun learning experience. I hope to keep improving, and I welcome critical feedback. Thanks. :)

Overhauled Tutorial System

One of the problems that I wanted to fix was to ensure that players had enough practice with rhythmic spellcasting before they fought their first boss. I overhauled the tutorial system in order to provide players with an initial challenge of executing spells at a high Spell-Multiplier. I noticed that many players would spam spell combos as a way to brute force their way through the first bosses, but as the rounds progressed the difficulty of future bosses would be insurmountable. I hope having practiced at the beginning with the rhythm interface will allow players to be proficient when it comes to juggling movement, combat, and rhythm all at once.

Improved Difficulty System

There are now two difficulty modes; Normal and Insane. The Insane difficulty mode is the same difficulty that the original game came with. So if you liked the original difficulty, then choose this mode. Otherwise, the Normal difficulty mode was designed to still be challenging, but with a more forgiving system.

In Normal difficulty, the Spell Multiplier reduction when mistiming spells is not significant. Your Spell Multiplier grows much quicker, the rhythm timings of spell combos are slower, and the timing window of combo inputs are more lenient. The amount of damage received is greatly reduced and the amount of health gained through healing is increased. Most enemies also heal themselves at a reduced rate.

New Bosses

Replaced The Level 1 Boss

I replaced the level one boss with the following character.

Added the Rodent Boss

The Rodent is a mechanical boss that spits fire.

Added the Ice Queen Boss

The Ice Queen has a powerful dash attack. Be careful to avoid the ice cubes she leaves behind.

Closing Remarks

For those of you who have played Spell Beats, I want to say thank you for your support so far. It has been a fun learning experience. I hope to keep improving, and I welcome critical feedback. Thanks. :)

Source

Steam News / 24 December 2021

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