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Steam News3 April 20215y ago

New Spell UI

This change is intended to simplify the Spell and BPM user interfaces by switching how the timing transformations work.

Full notes

Full Spell Beats update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedThis change is intended to simplify the Spell and BPM user interfaces by switching how the timing transformations work. Before, the spell icons would move across the screen from right to left, and now they are rotating and scaling up without translation offsets.
addedNew BPM UI - Scales up from a center in circular fashion. This is now located near the bottom middle of the screen above the health and stamina bars.
addedNew Spell Timing UI - Spell icons are now rotate into alignment and scale from nothing to 100% scaling.
changedIncreased the spell icon intervals for the punch spells.
changedUpdate the spell icon intervals for the elemental spells to be more consistent in length.
addedPlayers can now rely more on their peripheral vision for timing button inputs. This is important since it makes it easier to focus on the enemy and your input timing at the same time. In addition, all these changes save some screen space since they no longer require the translation space.

This change is intended to simplify the Spell and BPM user interfaces by switching how the timing transformations work. Before, the spell icons would move across the screen from right to left, and now they are rotating and scaling up without translation offsets.

Changes:

  1. New BPM UI - Scales up from a center in circular fashion. This is now located near the bottom middle of the screen above the health and stamina bars.

  2. New Spell Timing UI - Spell icons are now rotate into alignment and scale from nothing to 100% scaling.

  3. Increased the spell icon intervals for the punch spells.

  4. Update the spell icon intervals for the elemental spells to be more consistent in length.

Players can now rely more on their peripheral vision for timing button inputs. This is important since it makes it easier to focus on the enemy and your input timing at the same time. In addition, all these changes save some screen space since they no longer require the translation space.

Source

Steam News / 3 April 2021

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