Full notes
Full Spell Beats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
The amount of time played on the demo is well below average as shown by its Steam statistics.
Why do most players stop before the 10-minute mark? My current idea is that it is due to the difficulty of the Level 3: Elements boss. This idea seems to be supported after watching the play-through by Nomependente123.
Changes
Reduced the damage that the Level 3: Elements enemy's laser attack does by half.
Made the laser easier to doge.
Added more information about how the elements of each spell will interact with the defensive elemental status of the defender.
All feedback is encouraged and welcome. I would like to improve the player's experience for Spell Beats.
Thanks for your time.
--Garett
Source
Changelog.gg summarizes and formats this update. How we read updates.
