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Latest Speed Rivals - Model Trains updates
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- Speed Rivals - Model Trains
Demo Update After Train Fest — New Trailer and Upcoming Editor Playtest
Demo Update After Train Fest Hi everyone, Train Fest was a very important week for Speed Rivals: Model Trains. We released a very early version of the demo so players could try the first version of the main gameplay loo…
Store6 changesGameplay - Speed Rivals - Model Trains
Speed Rivals: Model Trains – Demo Gameplay
All aboard for the first mission of Speed Rivals: Model Trains! Experience the demo from start to finish in an uninterrupted gameplay showcase. Take control of the locomotive, navigate the railway, switch tracks, manage…
Announcement1 changeGameplay - Speed Rivals - Model Trains
The First Public Demo Is Live! 🚂
The First Public Demo Is Live! 🚂 Today we're releasing the very first public demo of Speed Rivals - Model Trains. We wanted this to be more than a traditional closed playtest. Instead of only gathering feedback from a…
Patch notes5 changesGameplayServer - Speed Rivals - Model Trains
Devlog #8 — From Rail Building to First Playable Demo
Devlog #8 — From Rail Building to First Playable Demo Hi everyone, In the last devlogs, we showed how the editor is evolving: rail pieces, snapping, placement validation and a more stable building flow. Now we are movin…
Event9 changesGameplayMaps - Speed Rivals - Model Trains
Devlog #7 — Smarter Snapping and Placement Rules
Devlog #7 — Smarter Rail Placement Hi everyone, In the last devlog, we showed how the editor is moving toward a piece-based layout system. This time, we focused on making rail placement clearer before confirming a piece…
Patch notes6 changesGameplay - Speed Rivals - Model Trains
Devlog #6 — Building with Layout Pieces
Hi everyone, In the last devlog, we focused on real-time rail editing. This time, we want to show a smaller but very important part of the editor: how rail pieces start becoming part of a real railway network. When buil…
Patch notes2 changesServerGameplay - Speed Rivals - Model Trains
Devlog #5 — Building Rails in Real Time
Devlog #5 — Building Rails in Real Time Hi everyone, The railway editor has taken a big step forward. Rails can now be previewed, edited and updated in real time using a cleaner spline-based system. A cleaner system We…
Patch notes3 changesGameplayWorkshop - Speed Rivals - Model Trains
Devlog #4 — Building the Railway Editor
A/B connectors Another important part of this first beta is the connector system. Each rail piece has two main connection points: Point A Point B These connectors allow the editor to understand where a rail starts and e…
Patch notes7 changesCompatibilityServer - Speed Rivals - Model Trains
Devlog #3 — The Long Game
Devlog #3 — The Long Game Honest update first: we're not going to make June Next Fest. We looked at the build, looked at the calendar, and the math doesn't work. Shipping something half-done at a festival that only come…
Patch notes1 changeWorkshop - Speed Rivals - Model Trains
Devlog #2 — The Menus Are the Product
Week 2 — The Menus Are the Product Two weeks in. The visual direction is locked, the main menu is running. Time to go deeper. This week was about a question we've been asking since Slot Racing: what if the UI system its…
Patch notes2 changesUI/audio - Speed Rivals - Model Trains
Model Trains Dev Diary #1 — Starting from scratch
If you played Speed Rivals: Slot Racing, you already know us. Two brothers, one coder, one everything else. Small studio, big ideas, questionable deadlines. Model Trains is the next game in the Speed Rivals franchise. S…
Announcement1 changeMaps





