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Steam News5 May 20263mo ago

Model Trains Dev Diary #1 — Starting from scratch

If you played Speed Rivals: Slot Racing, you already know us. Two brothers, one coder, one everything else. Small studio, big ideas, questionable deadlines. Model Trains is the next game in the Speed Rivals franchise.

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Full Speed Rivals - Model Trains update

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  • Maps
addedIf you played Speed Rivals: Slot Racing, you already know us. Two brothers, one coder, one everything else. Small studio, big ideas, questionable deadlines. Model Trains is the next game in the Speed Rivals franchise. Same creative DNA — build, share, compete — but this time it's railways. No racing. No lap times. Just you, a diorama, and a train that actually has to get somewhere. We made a decision early on: no copy-pasting from Slot Racing. We're building new architecture designed specifically around rail networks. Week one was almost no gameplay — just Unity 6, a clean project, and a lot of shader iterations until the train looked right. One rule came out of that first week that now guides everything: the train must always be readable. Fog, night, heavy atmosphere — doesn't matter. The train is the star. By the end of the week we had a main menu taking shape and the first animated buttons working. Small. But it's the first frame of the game. — — —Steam post image 🚂 Early Access target: July 17 Yes. We're aiming for July 17 to coincide with the Steam Train Games Festival on July 20. Is it ambitious for a two-person studio? Absolutely. Are we doing it anyway? Obviously. EA will launch with the full map editor, Steam Workshop, and the core mission loop. We'll build the rest together with the community. Wishlist now if you want to be there on day one. — BabelGames

Speed Rivals - Model Trains changes

addedIf you played Speed Rivals: Slot Racing, you already know us. Two brothers, one coder, one everything else. Small studio, big ideas, questionable deadlines. Model Trains is the next game in the Speed Rivals franchise. Same creative DNA — build, share, compete — but this time it's railways. No racing. No lap times. Just you, a diorama, and a train that actually has to get somewhere. We made a decision early on: no copy-pasting from Slot Racing. We're building new architecture designed specifically around rail networks. Week one was almost no gameplay — just Unity 6, a clean project, and a lot of shader iterations until the train looked right. One rule came out of that first week that now guides everything: the train must always be readable. Fog, night, heavy atmosphere — doesn't matter. The train is the star. By the end of the week we had a main menu taking shape and the first animated buttons working. Small. But it's the first frame of the game. — — —Steam post image 🚂 Early Access target: July 17 Yes. We're aiming for July 17 to coincide with the Steam Train Games Festival on July 20. Is it ambitious for a two-person studio? Absolutely. Are we doing it anyway? Obviously. EA will launch with the full map editor, Steam Workshop, and the core mission loop. We'll build the rest together with the community. Wishlist now if you want to be there on day one. — BabelGames

If you played Speed Rivals

Slot Racing, you already know us. Two brothers, one coder, one everything else. Small studio, big ideas, questionable deadlines. Model Trains is the next game in the Speed Rivals franchise. Same creative DNA — build, share, compete — but this time it's railways. No racing. No lap times. Just you, a diorama, and a train that actually has to get somewhere.

We made a decision early on

no copy-pasting from Slot Racing. We're building new architecture designed specifically around rail networks. Week one was almost no gameplay — just Unity 6, a clean project, and a lot of shader iterations until the train looked right. One rule came out of that first week that now guides everything: the train must always be readable. Fog, night, heavy atmosphere — doesn't matter. The train is the star. By the end of the week we had a main menu taking shape and the first animated buttons working. Small. But it's the first frame of the game. — — —Steam post image 🚂 Early Access target: July 17 Yes. We're aiming for July 17 to coincide with the Steam Train Games Festival on July 20. Is it ambitious for a two-person studio? Absolutely. Are we doing it anyway? Obviously. EA will launch with the full map editor, Steam Workshop, and the core mission loop. We'll build the rest together with the community. Wishlist now if you want to be there on day one. — BabelGames

Source

Steam News / 5 May 2026

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