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Steam News23 May 20263mo ago

Devlog #3 — The Long Game

Devlog #3 — The Long Game Honest update first: we're not going to make June Next Fest. We looked at the build, looked at the calendar, and the math doesn't work.

In this update1

Full notes

Full Speed Rivals - Model Trains update

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What changed

0 fixes0 additions1 change0 removals
  • Workshop
changedThe LibraryUntil now every menu we built was internal to the player — settings, customizer. This week we shifted to something different: menus that present content. Room browser. Layout gallery for local saves and Steam Workshop. Season progression with locked levels and medal states. Global and per-season leaderboards. Steam post image The piece we're most happy with: the layout detail screen . Same card, context-sensitive actions. In editor mode it shows Edit Layout and Test Layout . In game mode it shows Play Schedule . One template, two completely different flows depending on where you come from. Steam post image The interface now covers the full loop: build, customize, browse, compete. Steam post image Eight weeks. Steam Train Fest. July 20th. — BabelGames

Speed Rivals - Model Trains changes

changedUntil now every menu we built was internal to the player — settings, customizer. This week we shifted to something different: menus that present content. Room browser. Layout gallery for local saves and Steam Workshop. Season progression with locked levels and medal states. Global and per-season leaderboards. Steam post image The piece we're most happy with: the layout detail screen . Same card, context-sensitive actions. In editor mode it shows Edit Layout and Test Layout . In game mode it shows Play Schedule . One template, two completely different flows depending on where you come from. Steam post image The interface now covers the full loop: build, customize, browse, compete. Steam post image Eight weeks. Steam Train Fest. July 20th. — BabelGames

Devlog #3 — The Long Game

Honest update first: we're not going to make June Next Fest. We looked at the build, looked at the calendar, and the math doesn't work. Shipping something half-done at a festival that only comes around twice a year isn't the move. The target for the first public demo is now Steam Train Fest — July 20th. Eight weeks. Real deadline.

The Library

Until now every menu we built was internal to the player — settings, customizer. This week we shifted to something different: menus that present content. Room browser. Layout gallery for local saves and Steam Workshop. Season progression with locked levels and medal states. Global and per-season leaderboards. Steam post image The piece we're most happy with: the layout detail screen. Same card, context-sensitive actions. In editor mode it shows Edit Layout and Test Layout. In game mode it shows Play Schedule. One template, two completely different flows depending on where you come from. Steam post image The interface now covers the full loop: build, customize, browse, compete. Steam post image Eight weeks. Steam Train Fest. July 20th. — BabelGames

Source

Steam News / 23 May 2026

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