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Steam News22 June 202613d ago

Gameplay Fixes after Editor (Beta Branch)

New Items New Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map.

In this update4

Full notes

Full Space Worthy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions10 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • Fixes
addedNew ItemsNew Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map. This door uses temporary physics object similar to landing gears, so the flight is still totally smooth when closed.)
addedNew ItemsAdded curved railing! (Default railing design , Radius 100,200,300, IN and OUT versions) its not used anywhere yet, but you can use it in editor.
changedImprovements:Player cursor was improved to work like the one in editor, hitting precise 3d object, not physics collision box.
addedImprovements:Vehicle wheels can now slide and drift a little, I also observed in many diferent games, that wheels should steer way less when going fast
changedImprovements:Lot of structural steel building parts are now craftable and in editor catalog( radius walls, curved railing, gates, shaft doors, large walls, ground base)
addedImprovements:Repeatable jobs now have hints and explanations in the dialog when you return to quest giver, before finishing the job (mostly for new players).

Space Worthy changes

addedNew Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map. This door uses temporary physics object similar to landing gears, so the flight is still totally smooth when closed.)
addedAdded curved railing! (Default railing design , Radius 100,200,300, IN and OUT versions) its not used anywhere yet, but you can use it in editor.
changedPlayer cursor was improved to work like the one in editor, hitting precise 3d object, not physics collision box.
addedVehicle wheels can now slide and drift a little, I also observed in many diferent games, that wheels should steer way less when going fast
changedLot of structural steel building parts are now craftable and in editor catalog( radius walls, curved railing, gates, shaft doors, large walls, ground base)

New Items

  • New Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map. This door uses temporary physics object similar to landing gears, so the flight is still totally smooth when closed.)

  • Added curved railing! (Default railing design , Radius 100,200,300, IN and OUT versions) its not used anywhere yet, but you can use it in editor.

New Features:

  • You can change camera smoothing in Settings (Some extreme values are used only by me when making trailers)

Improvements:

  • Player cursor was improved to work like the one in editor, hitting precise 3d object, not physics collision box.

  • Vehicle wheels can now slide and drift a little, I also observed in many diferent games, that wheels should steer way less when going fast

  • Lot of structural steel building parts are now craftable and in editor catalog( radius walls, curved railing, gates, shaft doors, large walls, ground base)

  • Repeatable jobs now have hints and explanations in the dialog when you return to quest giver, before finishing the job (mostly for new players).

Bugs Fixed:

  • Annoying bug fixed, where Player pawn was making uphill movement that you cannot cancel (incorrectly assuming there is a step, when there is just a slope)

  • Crashes related to nature objects fixed. (I damaged some functions when debuging something)

  • Changes that were needed for editor damaged lot of quests, most of them were fixed.

  • Collision checking now hits precise meshes only when desirable (it make some gameplay stuff glitchy, sometimes broken)

  • Decorations lights shine again.

  • Rust shows on metals again

  • Space combat Map, ships map, land vehicles map, Survival map, still used old color system (looked blue)

  • Editor: Did not update preview of blueprints, that references local Capture, after map loaded

  • Editor: Array of references could not pick objects, it works again ("Storage add" for example)

  • Editor: Duplicating "Blueprint Capture" object now works

  • Editor: "Blueprint Capture" without name and file was still asking for confirmation when recapturing

  • EditorDuplicating anything except parts left you with old objects selected instead of new ones (especially confusing and unwanted, when object was referenced by something)
  • Editor: Re-painter works again and you can select color from scene now

Source

Steam News / 22 June 2026

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