In this update4
Full notes
Full Space Worthy update
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What changed
- Gameplay
- Maps
- Fixes
- Store
Space Worthy changes
New Features:
Info Service added to Fuel station! Should help new player to know their options and overal goals in current place. Answers are not hardcoded, the nearest dialog object called Info is used
Test map has few more items, Room with Builder command tests. Discontined parts are under the stairs
New Items
Indentifying Glass added! Shows the same object descriptions that crafting stations do. Just look at the object while equipped.
Emergency battery recharge added! Similar to compressed fuel, but for batteries.
Selector added! Analog part that helps with selecting array index, or other forms of selection, like channel in Beacon scanner. This part is trully compatible only with analog inputs named: Index, selection or Channel.
Selector has a text display that shows current index number.
Selector can be also controlled indirectly, it has input for index down, input for index up, and input for reset
Selector natively works only with Beacon scanner, data index reader and data index remover. (For example index 5 = value 0.05 (So it works from index 0 to 100))
Selector can select non existent array index, because it has no idea about it's usage
Selector is controlled by holding E then scrolling.
I am planning rich tunning options in the future for selector.
Data transmitter and data reciever added (no unique mesh yet)
Thyristor added, when inputB is is bigger than 0.5, inputA is used, otherwise 0.
Improvements:
Lot of item descriptions added, but there is still some mystery parts that I needed only once and now I have no idea what they do.
Since new players need simple controls, Pilot tutorial now first teaches about simple rotate, instead of aiming.
I added some visual helpers here and there in the tutorials so the player sees where the objective is, I do not plan to have them everywhere, only in some tutorials
Test map got some long forgotten parts like analog min, max, multiply, decreasing gate.
Bugs Fixed:
Ship battery was used like crazy when new rotation methods were used,gyro was still consuming battery, long after rotating was done.
Seller at the Fuel Station now owns parts in shop, so he can sell them
Pilot Tutorial exam now telepoerts ship and activates dock when first tutorial is skipped
Mop was not getting visibly dirty (darker)
Unable to add Compressed Rocket Fuel into Solid tube by E (while having it in inventory). Also no longer a message about it in electric battery.
Subtract input part fixed
Source
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