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INDIE VIET WEEK - 30/04 to 06/05 - 40% discount
Over the past months, we’ve been focusing on fixing issues from the demo and learning from all the feedback we received. Being part of Viet Indie Week also means being alongside other Vietnamese indie teams each buildin…
CUSTOMIZE YOUR CONTROL - Patch 0.1.4
WHAT IS CUSTOMIZABLE? All the feature we mentioned in the announcement are here, this is what you can customize: HUD shortcuts: Remap your direct interface controls exactly how you want them. Ability bar: Assign your un…
PATCH 0.1.4
WHAT IS CUSTOMIZABLE? All the features we mentioned in the announcement are here, this is what you can customize: HUD shortcuts: Remap your direct interface controls exactly how you want them. Ability bar: Assign your u…
THE NECROBORG AWAKENS - The final faction of the game is here
Commanders, we need to talk. The Nexera taught us to fear the waves. The Kill Bots taught us to fear the unknown. But what we're about to show you has kept us up at night since day one, and we are almost done building i…
Full Key Binding Customization: Coming in a Few Days!
One of the most consistent pieces of feedback we've received from our testers has been loud and clear: you want full control over your keys. In a fast-paced RTS where every millisecond counts, having your bindings feel…
✅ PATCH 0.1.3 IS LIVE
Here's a quick reminder of what's in patch 0.1.3: 🐛 FIXES NOW LIVE Survival Maps Star Rating Lock Some survival maps were incorrectly capping at 4 stars even after the area was fully pacified. That's been sorted out, s…
Patch 0.1.3 incoming - end of this week
📢 PATCH INCOMING - Here's What's Coming Before the Week Is Out! Hey everyone, First of all, thank you for all of the bug reports, feedbacks, and kind words in the discussions and reviews. It all goes directly into maki…
🚀 Patch Notes - Vietnamese Localization Update
We have an exciting update to share with the Space Tales' Vietnamese community today. As a studio born and based in Saigon, this one is especially close to our hearts - Vietnamese language support is now live in Space T…
Space Tales — Patch 0.1.1 Notes
Greeting Commanders, Thanks for all the reports and feedback since launch. Everyone have been incredibly helpful in tracking down some nasty bugs. This patch focuses on stability fixes, a quality-of-life improvement, an…
No more countdowns. Space Tales is live.
You can now dive into a story-driven campaign featuring the first 8 missions, following our reluctant hero Xander as he journeys across the cosmos, battles ancient alien forces, and uncovers the hidden secrets of the st…
Slight Delay for Early Access
Hey everyone, Our Early Access launch is running a little late, we're still waiting on Steam's review to clear before we can go live. The good news? The game is done. It's sitting there, ready, and we are so excited for…
Early Access will be available tomorrow - Mar 11 - 2PM GMT
Hi everyone, the day is almost here. Space Tales officially enters Early Access on March 11 at 2:00 PM GMT, and we couldn't be more excited to share this universe with you. In our Early Access Build: 8 Story Missions: F…
Early Access Starts on March 11, 2026
Hey everyone, Space Tales is launching into Early Access on March 11, 2026 - one month from today - at an Early Access price of $14.99 This is a big moment for us. This is our first game release, but we've been an art o…
Dev Diary Jan 2026 - Meet Alban Sautour
Hey everyone! Today we want to introduce Alban Sautour, the composer behind Space Tales' soundtrack. Quick note: Due to sharing rights, we can't mention Alban's previous works by name. But if you search for Alban Sautou…
New Key Art Revealed
Hey everyone, We've been teasing for a while now that we'd be unveiling more about the story of Space Tales soon. Well, today's the day we start pulling back the curtain. We're excited to share our brand new key art, wh…
THE KILL BOTS ARE HERE
Commanders, strap in. This one's big. We've been cooking something behind the scenes for a while now, and it's finally time to pull back the curtain. Say hello to your new nightmare. THE KILL BOTS Something is wrong. Th…
Developer Diary: Crafting the Epic Space Opera You've Been Waiting For
The team at Saigon Dragon Studio is thrilled to share our progress on Space Tales. We're deep in story development and campaign mode, and what's taking shape exceeds even our own expectations. We're not just building mi…
SPACE TALES - OPEN BETA LAUNCH DIARY
We're still running on adrenaline and coffee (okay, maybe more coffee than we'd like to admit), but we had to share this moment with you! One week ago, we launched the Open Beta for Space Tales, and honestly? It feels s…
Space Tale Developer Diary: Open Beta Launch Day, October 22nd
Hey everyone, it's the dev team from Saigon Dragon Studio here! We are here in the evening, Vietnamese time, meaning it is early afternoonfor Europe, and it is early morning for the folks in the US. We are watching as t…
Teaching Old Dogs New Tricks (Or Why We Said Goodbye to the TAB Key)
Hey everyone! It's been a wild few months since we released our demos, and I wanted to share something that's been keeping us up at night - in a good way, mostly. You know, the kind of insomnia where you suddenly wake u…
