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Steam News19 March 20265mo ago

Space Tales — Patch 0.1.1 Notes

Greeting Commanders, Thanks for all the reports and feedback since launch. Everyone have been incredibly helpful in tracking down some nasty bugs.

Full notes

Full Space Tales update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Balance
changedThanks for all the reports and feedback since launch. Everyone have been incredibly helpful in tracking down some nasty bugs. This patch focuses on stability fixes, a quality-of-life improvement, and some balance tuning based on your experiences in the field. Read on for the details!
removed[Critical] Research Points no longer lost on mission load. A bug was causing collected RP to be discarded when loading into a mission. This patch includes a recovery fix — if you lost RP in a previous session, they will be restored automatically.
changedWanderer healing VFX fixed . The visual effect for the Wanderer monster's healing ability was incorrectly scaling up over time. It will now display at the correct size.
fixedGlutton attack rate corrected. The Glutton monster had an attack rate of 0, which caused it to never attack. Its attack rate has been set to 1, restoring its intended behavior.
addedCutscene dialogue is now fully skippable . All cutscene dialogue lines can now be skipped individually, giving you more control over the pacing, whether you're on your first run or your fifth.
changed⚖️ BALANCE

Space Tales changes

changedThanks for all the reports and feedback since launch. Everyone have been incredibly helpful in tracking down some nasty bugs. This patch focuses on stability fixes, a quality-of-life improvement, and some balance tuning based on your experiences in the field. Read on for the details!
removed[Critical] Research Points no longer lost on mission load. A bug was causing collected RP to be discarded when loading into a mission. This patch includes a recovery fix — if you lost RP in a previous session, they will be restored automatically.
changedWanderer healing VFX fixed . The visual effect for the Wanderer monster's healing ability was incorrectly scaling up over time. It will now display at the correct size.
fixedGlutton attack rate corrected. The Glutton monster had an attack rate of 0, which caused it to never attack. Its attack rate has been set to 1, restoring its intended behavior.
addedCutscene dialogue is now fully skippable . All cutscene dialogue lines can now be skipped individually, giving you more control over the pacing, whether you're on your first run or your fifth.

Greeting Commanders,

Thanks for all the reports and feedback since launch. Everyone have been incredibly helpful in tracking down some nasty bugs. This patch focuses on stability fixes, a quality-of-life improvement, and some balance tuning based on your experiences in the field. Read on for the details!

🔧 BUG FIXES

[Critical] Research Points no longer lost on mission load. A bug was causing collected RP to be discarded when loading into a mission. This patch includes a recovery fix — if you lost RP in a previous session, they will be restored automatically.

Wanderer healing VFX fixed. The visual effect for the Wanderer monster's healing ability was incorrectly scaling up over time. It will now display at the correct size.

Glutton attack rate corrected. The Glutton monster had an attack rate of 0, which caused it to never attack. Its attack rate has been set to 1, restoring its intended behavior.

🎮 PLAYABILITY

Cutscene dialogue is now fully skippable. All cutscene dialogue lines can now be skipped individually, giving you more control over the pacing, whether you're on your first run or your fifth.

⚖️ BALANCE

D.D.D Bomber (Kill Bots) reworked. The D.D.D Bomber unit was unintentionally invulnerable for 1.5 seconds after reaching 0 HP. It now correctly regains 150% of its HP before detonating, making it a more readable and fair threat.

Xander ultimate ability adjusted. Cooldown reduced to 25 seconds and damage set to 1000 for better mid-game viability and flow.

As always, if you run into any issues or have feedback, drop by our Discord or leave a comment below. We read everything.

Until the next pacification,

— The Saigon Dragon Studios Team

Source

Steam News / 19 March 2026

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