Update log
Full Space Tales update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
One of the most consistent pieces of feedback we've received from our testers has been loud and clear: you want full control over your keys. In a fast-paced RTS where every millisecond counts, having your bindings feel wrong can mean the difference between a perfectly timed assault and a catastrophic retreat. We heard you, and we built it.
What's Coming
Full key binding customization is nearly here.
Almost every shortcut in the game will be remappable, down to the finest detail.
Here's what you'll be able to customize:
HUD shortcuts: Remap your direct interface controls exactly how you want them.
Ability bar: Assign your unit abilities to whatever keys feel most natural to you.
Control panels: Customize your command panel bindings to match your playstyle.
- CosmeticCamera controls: Including full support forbut not limited to - QWERTY-style navigation. If you've been fighting the camera, that fight ends here.
Context-Aware Bindings
Key bindings are contextualized, meaning the same key can do different things depending on what you have selected.
For example: you could bind [A] to Attack when a unit is selected, and that same [A] key becomes Produce Recruit when your Boot Camp is active. No conflicts, no compromises. Your keys work based on 100% how you want them.
A Note From Us
This feature exists because you asked for it, and we want to make sure we get it right. We're putting the finishing touches on it now and expect to ship it within the next couple of days.
Thank you for your patience, your testing, and your feedback. It directly shapes what this game becomes. Keep it coming.
- Saigon Dragon Studios
Source
