Full notes
Full Space Impossible update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Server
Space Impossible V1.0 Pre-Release 4 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule.
Update Notes
Pre-Release 4 adds a new faction, the Seti Rimanoo, brings a large economy price overhaul, trader loot table changes, new weapons, engines and tiles, a few player requested changes including a "wait don't kill me!" Problem hail option, a new font renderer and of course, some bug fixes.
The Seti Rimanoo
This new faction, the Seti Rimanoo, are an intelligent, belligerent and wandering fleet of space insects. They can be found wandering the stars, attacking and gathering resources as their swarm drifts throughout the galaxy. They offer some new challenges in their roving fleets, and more importantly, some distinct and new engines, Thermionic Engines, and two new weapons, the Skitterblade and Energy Blastors. Additionally, they also have a unique transparent tile type that can be acquired by enterprising players for some distinct design choices.
Economy Balancing
The game has received a broad pass on the economy, with nearly every item and component having its price adjusted. Traders trade/loot tables have also been updated to make them better sources of buying and selling (or plundering). Trade ships have been updated to have more choices, and now scale on a poor rich scale, altering them in a way to make them potentially fat chickens to be plucked (but not game breakingly fat). Fabricator availability and use pricing has been adjusted too.
UI Improvements
There have been a number of UI changes/fixes, but the largest is that the font renderer has been changed and non latin or cyrillic characters should now be supported.
How To Access
If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and universes created may not be compatible with the final release. Let us know your thoughts via the forums or on our discord. If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/36/605296111014491851/ and how to access it here: https://steamcommunity.com/app/416240/discussions/36/596277840826153665/
Details
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community!
Additions
Added The Seti Rimanoo
Added new engines, Thermionic Engines, for the Seti
Added new weapons: the Skitterblade Launcher, and Energy Blastors, for the Seti
Added new tiles, Transparent Hull, for the Seti
Added a new Fabricator that can make the special Seti tiles
Added "wait don't shoot, I have Problem items" options to all Problems for all factions that are you Hated with when entering a region
Added custom trade/loot tables for Scrapper ships found at Traders Drifts and elsewhere
Added trader price mods to the debug tooltips for server
Changes
Trade ships have been changed to remove purpose derived loot/trade tables, and are now classified on a "poor/average/rich" scale, offering possibilities of items of every type, but quantity will vary.
Rebalanced prices of most items. This means many components, especially lower level ones, will be reasonably priced. However, items and components found in more difficult areas will be more valuable than they were before.
Reversed order of item generation for trade ships, so that more interesting items are more likely to appear first
Rebalanced price modifiers, making traders much less likely
Source
Changelog.gg summarizes and formats this update. How we read updates.
