Full notes
Full Space Impossible update
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What changed
- Compatibility
- Gameplay
It is fast coming up on the holidays. December is typically a slow month for Space Impossible, but we're working on the next Pre-Release, right now with a tentative date of mid January. This Pre-Release will include some of the following: dealing with stealth tiles (sorry, they're coming out), splitting beacons into a player "note" system for personal use and always tracked, and "beacons" into a purely world based object, visible in the star system, useful for some universe color and also informing other players of things you may want them to know. There's a few new distress calls to deal with. Finally, we will be taking a look at the tutorial popups, or "toasts" as we call them, that show up and inform the player of things. There's a number of times when there's too many at once, and we need to smooth that out.
Beyond that, we're still on target for the v1.0 Release. We have decided to release a demo to accompany the release, so players can give it a trial go if they wish. There will also be a few other surprises corresponding to release that should excite players new and veteran.
That's all for now. Hope everyone has a good December, Merry Christmas and Happy Holidays.
Source
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