Full notes
Full Space Impossible update
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What changed
- Fixes
- UI and audio
- Gameplay
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community!
Fixes
Fixed last chat message not displaying correctly
📡Fixed Wild Prospector Charkles appearing incorrectly as a BStar Runner
Fixed two issues with some projectiles misbehaving and causing errors
📡Fixed an issue with AI navmesh generation that could leave ships spinning until the navmesh was generated
Fixed drop down list text not updating after switching language
Fixed asteroid belts in the background sometimes appearing on top of foreground objects and other times not at all
Fixed an error where split screen does not close correctly leaving a "hall of mirrors" effect in its place
Fixed suit thrusters staying active after death
Fixed component recovery time being shorter if same component was currently held on cursor
Fixed issue with navradar lines not correctly updating when respawning in same region death occurred or vehicle entering/exiting
Removals
📡Removed a significant number of duplicate text entries from the language files
Removed old hardcoded Russian and German language file checks
Removed some excessive logging when AI is looking for a path
📡Removed accidentally placed Cargo Improved Packing Mk. 4 bridges from several of the Sixiser Black Market Stations
Source
Changelog.gg summarizes and formats this update. How we read updates.
