In this update2
Full notes
Full Space Impossible update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Security
- Maps
Space Impossible changes
Space Impossible V1.0 Pre-Release 6 is now available. Reminder what this means: As we gear up for the official Space Impossible 1.0 release, we are done with BETAs, and instead proceeding with rolling Pre-Releases as additional content, gameplay tweaks and fixes roll out at an increased rate compared to the ALPHA and BETA release schedule.
Update Notes
Pre-Release 6 sees improvements to the codex, tutorial and new player experience, game camera improvements and tweaks, changes to beacons, several new input schemes, a huge number of bug fixes, balance improvements, and a bunch of other polished elements.
The game has been improved in a number of ways. Most noteworthy adds a split screen mode. This split screen allows easier inspection, component manipulation and looting. It is flexible, capable of being resized, and has camera rotation locking to toggle between "world up" and "vessel up".
The new input schemes add a region based click-to-move option, and a relative facing option. Region Click-to-Move works similarly to the Warp Click-to-Move, where the player can click a place in space, or an object, and the ship will orient and move towards that point.
Relative Facing is an option that will always track the mouse cursor position with the forward portion of the player's vessel, and use of WASD (or other engine input) to move forward/backward/left/right relative to the cursor.
Another noticeable change is that done with trader pricing. Trade mods have been replaced with a value known as "Trade Bias". This value can range from -100 to +100, with 0 representing 25% above an items GSP (Galactic Standard Price). This change was made because it is easier to read, closes a number of pricing exploits, and rewards higher faction standing with better pricing while also not being out of control.
Beacons have also received a big change. They have been broken into two elements. "Beacons" are items that can be placed in local space and can display a text message (with simple markdown support) to nearby players. They will no longer appear in the player's library. Great for spicing things up, or leaving notes to friends (or strangers) at a communal space station. "Notes" are text entries saved to the player's library, they are personal to a player, are saved and loaded with the player, and the star system corresponding to the note can be seen on the universe map via a pin. Great for making notes about a star system or region that a player may wish to revisit in the future for instance.
How To Access
If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and universes created may not be compatible with the final release. Let us know your thoughts via the forums or on our discord. If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/36/802345591601409546/ and how to access it here: https://steamcommunity.com/app/416240/discussions/36/596277840826153665/
Details
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community!
Additions
Added relative facing input scheme- this allows input handling to match screen
Added controller vibration. This can be adjusted via a slider in input options
Added controller stick based aiming - This can be toggled with right stick click
Added "Rotation Camera Lock" option. This locks the game camera rotation to the current vessel rotation. Some may find this exciting, others may be nauseated. It is off by default.
Added trade good item stat
Source
Changelog.gg summarizes and formats this update. How we read updates.
