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Steam News27 May 20251y ago

BETA 17.2 Released

Space Impossible BETA 17.2 is here. Thanks to some great community feedback and some additional testing we have found and fixed a number of bugs we want available to everyone before Release 1.0 PRE 1 is released.

Full notes

Full Space Impossible update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes3 additions5 changes2 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Server
  • Fixes
  • Performance
fixedSpace Impossible BETA 17.2 is here. Thanks to some great community feedback and some additional testing we have found and fixed a number of bugs we want available to everyone before Release 1.0 PRE 1 is released.
changedYou can discuss BETA 17.2 and let us know your thoughts on Discord or as usual on the Steam Discussion Topic
addedAdditionsAdded custom icon for Madd's Railgun
addedAdditions📡Added tooltip for Power for tiles that generate it (e.g. energized hull).
changedChanges📡Vessels spawned for the Ancient Relics Problem are now scaled correctly to the system level. These may be quite tougher now since previously they always had tritanium tiles and mk 1 equivalent weapons.
removedChanges📡Hailing the Wasp Queen will no longer result in Lawless dialogue

Space Impossible BETA 17.2 is here. Thanks to some great community feedback and some additional testing we have found and fixed a number of bugs we want available to everyone before Release 1.0 PRE 1 is released.

You can discuss BETA 17.2 and let us know your thoughts on Discord or as usual on the Steam Discussion Topic

Update Notes

Details

NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community!

Additions

  • Added custom icon for Madd's Railgun

  • 📡Added tooltip for Power for tiles that generate it (e.g. energized hull).

Changes

  • 📡Vessels spawned for the Ancient Relics Problem are now scaled correctly to the system level. These may be quite tougher now since previously they always had tritanium tiles and mk 1 equivalent weapons.

  • 📡Hailing the Wasp Queen will no longer result in Lawless dialogue

  • Hailing or stealing from the wasp hives should no longer give Lawless dialogue

  • Added a warning when launching from Construction if there are pending edits not yet submitted to the server. Mainly affects very large vessels "Clear All".

  • Updated the Music Festival Station so it's not as puny looking (and comes fitted with a Concert Hall).

  • 📡Modding - Object and Tile templates that are given the same id as in other mods (inc. the base game) will now override instead of throwing an error.

Fixes

  • Adjusted a number of language entries in regards to Problems. Cleaned up some grammar and punctuation, added a few additional location hints to steps that were missing them.

  • 📡Fixed trader refresh, they should now refresh correctly even if the game has been reloaded and the star system unvisited since last load.

  • 📡Fixed a problem with the Mutiny Problem region selection. Should have the correct region with a station and that station should be hail-able to begin the required station raid.

  • 📡Fixed an issue with Starsystem Problem related regions not correctly being cleaned up, which prevented further regions from spawning. For instance the "dumped cargo" regions weren't always spawning enough of the correct regions to allow the Problem's step to be completed.

  • Fixed an issue with Extra Solar Ribbon Problem, if there weren't enough spacestations already present in the star system, it will now force the spawn of additional stations.

  • Fixed several issues with the Music Festival Problem -Wrong region templates being picked for some of the regions. -Incorrect dialogue from the Pirate Radio Stations -Aftermath of successful resolution was sometimes not working -Aftermath dialogue with the festival station wasn't correctly offering a trade option

  • Fixed faction icon in Pirate Life Problem description being incorrect.

  • 📡Fixed hand-in areas not spawning when the spacestation was not at the center of the region. Hand-in regions should also spawn closest to the player who hailed with extra room to allow larger vessels, to allow easier movement.

  • 📡Fixed not being able to hand-in Explorer Union or Sixiser Pirate crew to their respective faction.

  • Fixed an issue with access changes not being saved correctly in certain situations. This also affected the Mutiny Problem where capturing a spacestation would revert back to the mutineers on reload.

  • 📡Fixed an issue where shield colliders rotation was not being set correctly on retrieval from object cache.

  • 📡Fixed a long standing, but rare, issue where weapons could incorrectly go through the shield collider.

  • 📡Fixed a problem with Drones during construction that could produce a client crash

  • Fixed a visual bug with Construction where "Clear All" would not correctly and consistently have the red tile overlay on vessels as the tiles are being

Source

Steam News / 27 May 2025

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