Full notes
Full Space Impossible update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Balance
- Gameplay
- Security
- UI and audio
Space Impossible BETA 17 has landed. It brings with it the Kal'Giri and Druminence Federation bosses, other additions, some balancing adjustments and a few fixes.
You can discuss BETA 17 and let us know your thoughts on Discord or as usual on the Steam Discussion Topic
Update Notes
Kal'Giri & Druminence Bosses
The Kal'Giri and Druminence Federation bosses are in, each with a new distinct weapon, and offer a serious challenge. They can be found in high level systems, and require their factional communiques in order to appear. Be on the look out for Druminence President --[Untranslatable]-- and The Kal'Giri's First Speaker Kal'Otek, they each offer to put up a real fight.
Balancing & Fixes
The gun weapons favored by Kal'Giri have been given a balance pass to bring them in line with equivalent energy weapons.
Then there's the usual bug fixes, nothing too serious in nature.
Finally there are a few removals/exploit-ish changes. Traders will no longer buy items for more than they sell them to a player to prevent an obvious economic exploit, and Fabricator related bridges have been removed from game as they were just too good, and no manufacturing recipe that had required a physical material should just suddenly stop requiring it.
Details
NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community!
Additions
Added bosses for Kal'giri and Druminence bosses
Added Power Fluctuator weapon
Added Breach Pod Launcher weapon
Changes
Custom faction creation will now create a transponder item for the faction instead of lawless faction
Ingame codex now has automatic correct labels depending on whether you are using KB+M or Controller
Certain keybinds are now locked/unavailable for rebinding like ESC. Certain UI navigation keys are also locked in to prevent accidentally breaking the UI.
Trading sell price modification can no longer be greater than buy price modification to prevent sell back exploitation
Added a cargo bay to the Madd Striker and fixed the orientation of its rear Particle Cannon
Missile shields will no longer stop friendly projectiles. This mainly affects AI ships, but we feel it was a little too easy to exploit factional ships missile shields to block nearby allies weapons.
Re-balanced gun weapons' ranges, spread and damage. This is especially significant at highest level of the gun weapons to bring them in line with energy weapon damage. Biggest take away for play is: assault guns now have a slight lock on delay before firing.
Changed how boss regions/fleets behave. They will still spawn as before in an appropriate system, but they no longer wander around. We feel it was too much an annoyance to have to track them down again after a possible defeat. They also have a distinct region icon now, and should last an infinite time (or until destroyed).
Fleets that result from region splits (like chasing the player) will now inherit the initial remaining time to live, or 200s, whichever is greater.
Boss regions will now turn into debris fields when all present AI are destroyed
Exiting the Options screen will now prompt player to either apply or discard changes
Changed Leviathan region AI to prevent them from attempting to merge with space station regions during a conflict while the player is present. They will also always attempt to pull objects into them, not merge with the regions. Leviathans will also chase and gobble up any ship/fleet region regardless of faction or player presence.
Changed /debug_systemconflict_toggle to require attacker faction being entered as it was corrupting universes if
Source
Changelog.gg summarizes and formats this update. How we read updates.
