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Steam News26 May 20261mo ago

Demo Patch: Combat Polish & Bug Fixes

Quick patch addressing combat feedback from demo players. Thanks to everyone who's been reporting issues - keep them coming.

Full notes

Full Sovereign's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changed💥 DAMAGE NUMBERS
changedDamage numbers now display reliably for every hit, including kills
changedPreviously, numbers could be silently dropped when the camera moved during a hit, or when killing enemies just off-screen
removedNumbers no longer drift unnaturally high above enemies with active status effect VFX (burn, resonance, etc.) - they now sit cleanly above the enemy
changedAdjusted vertical offset for better visibility against enemy silhouettes
changedTuned top speed and acceleration so shards reliably hit instead of overshooting

Sovereign's End changes

changed💥 DAMAGE NUMBERS
changedDamage numbers now display reliably for every hit, including kills
changedPreviously, numbers could be silently dropped when the camera moved during a hit, or when killing enemies just off-screen
removedNumbers no longer drift unnaturally high above enemies with active status effect VFX (burn, resonance, etc.) - they now sit cleanly above the enemy
changedAdjusted vertical offset for better visibility against enemy silhouettes

Quick patch addressing combat feedback from demo players. Thanks to everyone who's been reporting issues - keep them coming.

💥 DAMAGE NUMBERS

  • Damage numbers now display reliably for every hit, including kills

  • Previously, numbers could be silently dropped when the camera moved during a hit, or when killing enemies just off-screen

  • Numbers no longer drift unnaturally high above enemies with active status effect VFX (burn, resonance, etc.) - they now sit cleanly above the enemy

  • Adjusted vertical offset for better visibility against enemy silhouettes

⚡ HOMING SHARDS

  • Rewrote shard homing behavior with tight turn-rate cap

  • Eliminates the "orbiting the target" issue where shards would loop endlessly around moving enemies instead of connecting

  • Tuned top speed and acceleration so shards reliably hit instead of overshooting

  • Damage per shard unchanged, but per-shard kill rate is significantly higher in practice

🔥 THERMITE MINES

  • Fixed mines detonating short of their target (explosions popping off in empty space several meters away)

  • Mines now fly to contact range and explode at the enemy where they belong

Source

Steam News / 26 May 2026

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