Full notes
Full Sovereign's End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Sovereign's End changes
Quick patch addressing combat feedback from demo players. Thanks to everyone who's been reporting issues - keep them coming.
💥 DAMAGE NUMBERS
Damage numbers now display reliably for every hit, including kills
Previously, numbers could be silently dropped when the camera moved during a hit, or when killing enemies just off-screen
Numbers no longer drift unnaturally high above enemies with active status effect VFX (burn, resonance, etc.) - they now sit cleanly above the enemy
Adjusted vertical offset for better visibility against enemy silhouettes
⚡ HOMING SHARDS
Rewrote shard homing behavior with tight turn-rate cap
Eliminates the "orbiting the target" issue where shards would loop endlessly around moving enemies instead of connecting
Tuned top speed and acceleration so shards reliably hit instead of overshooting
Damage per shard unchanged, but per-shard kill rate is significantly higher in practice
🔥 THERMITE MINES
Fixed mines detonating short of their target (explosions popping off in empty space several meters away)
Mines now fly to contact range and explode at the enemy where they belong
Source
Changelog.gg summarizes and formats this update. How we read updates.
