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Steam News24 May 20261mo ago

Demo Patch: Combat Polish Based on Your Feedback

Big patch based on early demo feedback. Thanks to everyone who's been playing and filling out the survey - your reports directly shaped this update.

Full notes

Full Sovereign's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions5 changes0 removals
  • Balance
  • Fixes
  • Performance
  • Gameplay
changedShards now maintain a continuously spawn based off of what your max is. Capacity stat now directly increases your max active shards (up to 20), with shards replenishing faster as your cap grows.
fixedFixed: Shards no longer orbit indefinitely, retarget properly after piercing, and benefit correctly from lifesteal, crits, and global modifiers
fixedFixed inconsistent lunge hits when enemies darted laterally
changedStaggered aggro timing keeps performance smooth at higher counts
fixedFixed Cooldown Reduction making charge regen SLOWER instead of faster. CDR now properly speeds up plating recharges.
changed❤️ LIFESTEAL CONSISTENCY
Minimum time between procs5seconds2secondsMinimum time between procs decreased, nerf

Sovereign's End changes

changedShards now maintain a continuously spawn based off of what your max is. Capacity stat now directly increases your max active shards (up to 20), with shards replenishing faster as your cap grows.
fixedFixed: Shards no longer orbit indefinitely, retarget properly after piercing, and benefit correctly from lifesteal, crits, and global modifiers
fixedFixed inconsistent lunge hits when enemies darted laterally
changedStaggered aggro timing keeps performance smooth at higher counts
fixedFixed Cooldown Reduction making charge regen SLOWER instead of faster. CDR now properly speeds up plating recharges.

Big patch based on early demo feedback. Thanks to everyone who's been playing and filling out the survey - your reports directly shaped this update.

⚡ HOMING SHARDS REWORK

Shards now maintain a continuously spawn based off of what your max is. Capacity stat now directly increases your max active shards (up to 20), with shards replenishing faster as your cap grows.

  • Shardnado: Doubles your max and raises the cap to 2x your current cap (max of 40)

  • Fixed: Shards no longer orbit indefinitely, retarget properly after piercing, and benefit correctly from lifesteal, crits, and global modifiers

🛰️ ORBITAL SENTINELS

  • Fixed inconsistent lunge hits when enemies darted laterally

  • Final overlap check ensures hits land at the end of each lunge

  • Sentinel cap raised from 12 to 20

  • Staggered aggro timing keeps performance smooth at higher counts

🛡️ REACTIVE PLATING

  • Fixed Cooldown Reduction making charge regen SLOWER instead of faster. CDR now properly speeds up plating recharges.

❤️ LIFESTEAL CONSISTENCY

  • Minimum time between procs reduced from 5 seconds to 2 seconds. Heals land much more reliably during sustained combat.

📜 NARRATIVE INTRO

  • Tightened pacing on the opening narrative for faster entry into gameplay

Keep the feedback coming! The Google Form is still live and I'm reading every response.

—Chris / NQR Games 🛸

Source

Steam News / 24 May 2026

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