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Steam News24 June 202610d ago

Game Update 1.0.1

First official post-release patch. No crashes so far which is good, I guess! I'm continuing to monitor Discord the forums and crashes, so don't be shy! (ok, don't purposely crash the game.. you know what I mean!

Full notes

Full Sovereign's End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes2 removals
  • Performance
  • Balance
  • Gameplay
changedFirst official post-release patch. No crashes so far which is good, I guess! I'm continuing to monitor Discord the forums and crashes, so don't be shy! (ok, don't purposely crash the game.. you know what I mean!) Off to the update!
changedEndless Mode now scales more aggressively in the deeper waves. Enemy health, damage, and density continue climbing past the old plateau, so late runs stay genuinely threatening instead of settling into a grind.
removedConduit Tether's drain damage and shield restoration have been reduced. It remains a strong sustain tool, but it no longer keeps your shields topped off through sustained pressure on its own.
changedSiphon Sentry's per-bolt damage has been lowered, bringing its output in line with other deployables.
removedRemoved an achievement that is no longer in use. No more 69 achievements, we're now down to 68!
addedSovereign's End now has its own icon... not the default Unreal icon - oops!

Sovereign's End changes

changedFirst official post-release patch. No crashes so far which is good, I guess! I'm continuing to monitor Discord the forums and crashes, so don't be shy! (ok, don't purposely crash the game.. you know what I mean!) Off to the update!
changedEndless Mode now scales more aggressively in the deeper waves. Enemy health, damage, and density continue climbing past the old plateau, so late runs stay genuinely threatening instead of settling into a grind.
removedConduit Tether's drain damage and shield restoration have been reduced. It remains a strong sustain tool, but it no longer keeps your shields topped off through sustained pressure on its own.
changedSiphon Sentry's per-bolt damage has been lowered, bringing its output in line with other deployables.
removedRemoved an achievement that is no longer in use. No more 69 achievements, we're now down to 68!

First official post-release patch. No crashes so far which is good, I guess! I'm continuing to monitor Discord the forums and crashes, so don't be shy! (ok, don't purposely crash the game.. you know what I mean!) Off to the update!

Endless

  • Endless Mode now scales more aggressively in the deeper waves. Enemy health, damage, and density continue climbing past the old plateau, so late runs stay genuinely threatening instead of settling into a grind.

Conduit Tether

  • Conduit Tether's drain damage and shield restoration have been reduced. It remains a strong sustain tool, but it no longer keeps your shields topped off through sustained pressure on its own.

Siphon Sentry

  • Siphon Sentry's per-bolt damage has been lowered, bringing its output in line with other deployables.

Armory

  • Upgrades in the Armory now round to the nearest 500 or 1000.

  • Due to a resource shortage in the far reaches of space, some upgrades are slightly more expensive.

Achievements

  • Removed an achievement that is no longer in use. No more 69 achievements, we're now down to 68!

Icon

  • Sovereign's End now has its own icon... not the default Unreal icon - oops!

Telemetry

  • Anonymous stats now on by default. The game now sends anonymous gameplay data (kills, deaths, abilities, run length) to help me balance it solo. No personal info, nothing that can identify you. You can turn it off any time in Gameplay Settings.

  • Added a bit more visibility into trait selection and occurrence

  • Now capturing global kill metrics from all runs, so maybe in the future we'll find a fun thing to do with that detail.

If you're enjoying the game, please add a review! It helps a lot, especially for smaller solo devs like myself! Thanks for your support, and don't hesitate to reach out via Discord to share your thoughts about anything! :)

Source

Steam News / 24 June 2026

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