Full notes
Full Soulmask update
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What changed
- Server
- UI and audio
- Fixes
- Gameplay
- Maps
- Store
Soulmask changes
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 08:00 UTC on April 16, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
Fixed the issue of abnormal beard color on the status interface.
Fixed the issue where the cooldown progress bar changes when the player operates the main cannon of the Shark-class flying ship under specific circumstances
Fixed the issue where the aiming line displayed even when the Shark-class ship's main cannon has no ammunition
Fixed the issue where the Ballistas' CD progress bars do not display in certain situations
Increased the required spacing distance for constructing Protective Fields; enlarge the model of the Marine Large Protective Field; limit the number of Protective Fields within bonfire range to 1; reduce the maximum range of Basic Protevtive Field and advanced Protective Fields.
Increased the visual range of the bow and tail components of the Falcon-class ship.
Fixed the issue where resetting a tribesman between a ship and the ground causes the tribesman to become unable to move
Fixed the issue where the mood status display is abnormal
Optimized the placement conditions for fish traps
Optimized the display rules for the tribesmen Info Regular Recording list
Support updating information for Deep Recording of tribesmen
Support manual deletion of guidance markers
Adjusted the name of the battering ram dropped by NPCs
Adjusted the prompt text for the Fine Steel Pit Bonfire required for tribe upgrades in tribe mode
Fixed the issue where leaving the Airship Helm for the first time may cause the mimicry state to be lifted.
Protective fields can now block the effects of sandstorms
Fixed the issue where some weapons cannot be properly aligned on Weapon Racks
Fixed the issue where the invincibility effect during deter may fail under specific circumstances
Fixed the issue where the invincibility effect when the Abyss Overlord transforms into a fluid state may fail under specific circumstances
Fixed the issue where the item type for protective fields is incorrect in Infinite Construction mode
Fixed the issue where the elite description of the beast lair in the Sunken City on the Shifting Sands map is incorrect
Fixed the issue where explorers fail to resist certain environmental effects
Adjusted the number of scorpions spawning in the ancient ruins dungeon of the Scorching Desert in the Shifting Sands map
Fixed the incorrect activation issue of the Wildwolf Special Outfit Blueprint and the Wildwolf Everyday Outfit Blueprint
Fixed the abnormal display issue of "Total Energy Consumption/Total Energy Supply" in the engine tooltips
Source
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