Full notes
Full Soulmask update
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What changed
- Server
- Fixes
- Maps
- Balance
- Gameplay
- UI and audio
Soulmask changes
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 09:30 UTC on April 15, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
Fixed the issue where activation code rewards were not being properly distributed in server mode
Fixed the issue where the E key interaction might occasionally fail in single-player mode under certain circumstances
Optimized the recovery effect of the Torch of Eternity's second stage
Fixed the issue where the 1m triangular deck foundation could not properly align with certain positions on the 3m deck
Fixed the issue where some Steam achievements could not be completed
Fixed the issue where the ship Docking Gearsound effect might not stop in some cases
Fixed the issue with abnormal tribe messages related to ship damage
Fixed the issue where players could enter others' buildings by respawning at a tribe member
Fixed the issue where "Get poised before strike" was ineffective when using a whip and shield together
Fixed the issue where the Great Sword mastery ""Butcher"" could interrupt boss skills.
Fixed the issue where the Great Sword specialization "Thrust Strike" could not launch teammates
Fixed the error in engine power supply and consumption calculation
Attempted to fix the incompatible mod warning pop-up, automatically disabling such mods; mods can be forcibly re-enabled in the mod list after mod's updating
Fixed the issue where sandstorms might affect offline characters; offline characters will no longer be impacted
Fixed the issue where applying Ignite could not be immunized by the dodge state
Fixed the issue where applying Burn could not be immunized by the dodge state
Fixed the issue where negative effects from certain humanoid bosses could not be immunized by the dodge state
Fixed the issue where Anubis Hound summons could be executed by Doomsday Judgment.
Reduced the combat intensity of early-game tribe leaders and Sand Bandit Leaders
Reduced the attack action speed of the Anubis Hound's arc attack and lowered the number of its attack segments for some skills
Optimized the combat AI of humanoid NPCs
Significantly reduced the damage of Ignite to deployed tribesmen
Reduced the damage of the Sobek Crocodile's Lightning Burst skill to deployed tribesmen
Reduced the combat intensity of Sand Bandit enemies at the spawn point in single-player mode
Added a glowing visual effect to the equipment chests at the Shifting Sands's single-player spawn point and the Golden Legend underwater chests
Added a no-fly zone for ships in the Mysterious Portal area of the Shifting Sand map exploration point.
Groundspike, Peg Board, and Roadblock are no longer allowed to be placed on ships
Groundspike, Peg Board, and Roadblock already placed on ships will no longer deal damage
Added new official blueprint ships to the ship blueprint list
Added a ship blueprint interface link to the Infinite Construction interface
Source
Changelog.gg summarizes and formats this update. How we read updates.
