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Full Soulmask update
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What changed
- Gameplay
- Server
- UI and audio
- Fixes
- Balance
Soulmask changes
Dear Chieftains,
To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
【Gameplay Adjustments】
Combat-related adjustments
Optimized attack animations, including:
Great Sword Jump Attack, Great Sword Heavy Strike, and Great Sword Mastery skills: Quadru-Tornado Slash, 2-Strike Slash, and Assault.
Single Blade Mastery skills: Hop Spin Strike, Thrust Slash, and Rolling Slashes.
Gauntlets Mastery skills: Spiral Hook and Charged Punch.
Hammer Mastery skills: Upstroke Hammer and Earth Hammering.
Dual-blade Mastery skills: Backstep Slash, Sideway Slashes, and Tackle & Slash.
Shield Mastery skills: Stepwise Shield, Shield Charge, and Powerful Shield Strike.
Spear basic attacks, and Spear Mastery skills: 3 Piercing Strikes, Triple Impacts, and 2 Piercing Strikes.
Spear Heavy Strike animation.
Added visual effects to some skills and adjusted camera shake performance.
Added an audio cue when a Single Blade user successfully blocks and can perform a Counter Strike.
Removed the movement speed reduction while drawing a bow. (Unchanged on PvP servers.)
Recover Sense can now remove more control effects, including grab skills and some Boss control effects.
Recover Sense cooldown is now affected by coefficient settings. On lower difficulties, its cooldown is greatly reduced.
Optimized weapon-switching feel by adding weapon-switch input buffering during skill animations.
Optimized an issue where, when switching weapons, the character could play unarmed basic attack animations while still holding a weapon.
On PvP servers, further optimized the damage reduction calculation when the additional damage from Agility Whip and Sundering Curse takes effect on players.
Fixed an issue where some Spiked Whip skills had no hit visual effects or sound effects.
Slightly increased the playback speed of all attack animations.
Slightly increased player running and sprinting speed.
Jumping optimizations:
Optimized jump animations.
Slightly increased jump height.
Increased falling speed during Jump Attacks.
Roll optimizations:
Added diagonal Rolls.
During Mimicry, Roll is changed to a teleport with faster animation and will no longer be blocked by enemies.
Hitstun optimizations:
Shortened the duration of player empty-Resilience Hitstun and Hitstun caused by being Reflected. (Unchanged in PvP.)
Reworked normal hit reactions.
Reworked knock-up animations.
Added physical reactions when humanoid creatures are hit.
Added physical reactions when some animals that previously lacked hit reactions are hit, including: Monkey, Wild Lion, Flamingo, Giant Elephant, Fogfrog, Camel, Cat, Mammoth, Honey Badger, Armadillo Lizard, Anaconda, Sacred Ibis, Vulture, Moose, Ostrich, Rhino, Saber-toothed Predator, Sobek Crocodile, Onyx Scarab, Anubis Hound, Lion, Bear, Snow Leopard, Cobra, Alpaca, Wild Horse, Bison, Longhorn, Giraffe, Tempest Griffin, Brown Bear, and Vajra Ape.
When large Bosses enter combat, the camera will zoom out to make it easier to observe Boss behavior. This currently applies to: Sobek Crocodile, Anubis Hound, Onyx Scarab, Fogfrog, Mammoth, Tempest Griffin, Saber-toothed Predator, and Vajra Ape.
Optimized all combat-related sound effects.
Added single-player cross-save gameplay: single-player and co-op modes now support cross-map, cross-save play.
Single-player players and co-op hosts can open the save-switching list at cross-map gates.
Non-host co-op players will be prompted that only the host can switch saves when interacting with cross-map gates.
When a co-op host switches saves, all characters, including offline characters, will be transferred together, and all online players will be kicked.
When switching saves in single-player, the currently controlled character and all items carried in the backpack will be copied to the target save.
A secondary confirmation window will appear when switching saves.
Reduced the space height requirement when placing Weapon/Gear Racks.
Raid hours on No Raid servers have been changed to 24/7.
【Bug Fixes】
Fixed an issue where ships could be used to lift another ship and pass through walls and terrain.
Fixed an issue where players would continue taking Groundspike damage after flying onto Groundspikes and leaving.
Fixed an issue where, after tribesmen automatically activated a Force Field, the Force Field’s durability would not recover.
Fixed missing Groundspike textures.
Fixed an issue where expeditions could not be dispatched properly even when enough materials were shown.
Fixed an issue where the group filter in the Exploration Checkpoint interface did not work, preventing personnel from being dispatched from the selected group.
Fixed an obstruction issue when using mining platforms in the Misty Forest mines.
Fixed abnormal permission checks when kicking members from a guild.
Fixed an issue where Shipborne Main Cannons could not attack shields.
Source
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