In this update4
Full notes
Full Soulblaze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
- Fixes
Soulblaze changes
Here we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray!
New Map Fields!
There are four new Collection fields on the map that you can land on. The heart heals all your Animon for 2 HP instantly, the flash drive gives you a random Trick item, the bag gives you a random consumable, and the circle arrow gives you an instant +1 re-roll
Soulblaze Decay
Have you triggered a Soulblaze yet? It's pretty cool! (At least I think so...) Their stats get buffed and they are pretty strong. Now, while in Soulblaze form, their full bar slowly depletes every turn. Taking damage also reduces the bar. When the bar reaches 0, the Animon reverts to its normal form. Rolling Resonance fills the bar again, so you can keep it up with skill and a little luck!
Added
added new types of map collect fields: Minor Heal, Random Trick, Random Consumable, and +1 Re-roll
(TTS) added successful Trick taught message
added sfx for teaching Trick
Added automatic crash report collection
added victory music to post-battle screens
Soulblaze form now has to be maintained
added sfx to Soul Beam
added sfx to Spit
(TTS) added Soulblaze descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna
(TTS) added messages for Soulblaze mechanic
(TTS) added message to focussing Animons on Hammam screen
(TTS) added messages for Animon customize screen
(TTS) added messages to Animon summary after run
(TTS) added message when using Heal in Hammam
(TTS) added message when opponent pays dice
(TTS) added yo-yo value hint when selecting die
(TTS) added hint when trying to re-roll gambit die
(TTS) added message when cancelling catch attempt
(TTS) added Resonance info to map die focus
(TTS) added Gambit status info when focusing Trick
implemented creation of backup run saves
implemented Soula Cola tutorial
implemented Animon sprite variants
Changed
added save file to bug report attachments
improved die poison overlay text
starting a battle now gives active Animon +1 affct
(TTS) status condition message now tells you stack
(TTS) Tweaked level up messages
(TTS) shortened hp status message
(TTS) improved damage and shield message in combat
changed Animon capture stats get saved after run
using potion in battle selects active animon first
changed all Animons can be obtaines as starters by reaching affection level 1
changed Parasite to cause Heal Debuffer and Poison
improved readability of collection field messages
Heal items now consider stacks of (De)Buffer
Nerfed Sloppy Backflip: Now deals same damage to self and when bonus is satisfied, halves self damage
increased Supreme Bindshard bonus to 10
increased Hardened / Nurturing Bindshard bonus to 5
Catch target value now takes level into account
Terror Twister now applies Stagger instead Chained
Fixed
fixed condition tutorial happening in enemy turn (causing the enemy to not act sometimes)
fixed stun visuals playing when Bug is benched and gets stunned
fixed another instance of intelligence crashing
(TTS) fixed changing party leader null error / crash
(TTS) fixed case where level up screen got stuck
(TTS) fixed mastery panels not focus-able
(TTS) added missing status condition to tooltips
(TTS) fixed error when inspecting on shop screen
(TTS) smaller tweaks and fixes
(TTS) fixed map messages and peek mode
(TTS) fixed victory screen messages
(TTS) fixed map junction selection not reading
fixed enemy getting stuck on death from poison die
fixed Tricks with special damage source not gaining crit multiplier
fixed status condition particles not showing
fixed rolling die not granting exp when re-rolled
fixed Reprise not resetting after turn end
fixed Moonriver quirk
fixed player auto-skipping stun turn
capture popup will no longer show when releasing the Animon that was just caught
fixed Intelligence getting stuck on growing Trick
fixed Meditate adding 0 Damage Buffers
fixed grow animation not showing
fixed exhausted Tricks still getting evaluated and considered for usage (by intelligence)
fixed intelligence paying exhausted Tricks
fixed Status Condition stickers (Tide, Poison, Burn bonus)
fixed health bar out of screen during Soulblaze
fixed damage buffer potentially added twice
fixed condition counter briefly overshooting
fixed stun icon appearing behind Animon sprite
fixed stun overlay showing on wrong side
fixed Gambit feedback not showing after switch
fixed Luck Syphon showing wrong preview amount
fixed Animons learning already known Trick after level up
fixed Tricks disabled after other Animon exhausted Trick at that position
fixed Heal Buffer stacks consumed immediately by same move that heals
fixed run result only showing first Animon info
fixed Stun condition
fixed Jellmeel quirk
fixed intelligence trying to use exhausted tricks
Removed
Removed "Drop Die here to pay for cost" message
Source
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