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Steam News17 June 202617d ago

Patch 0.2.1

Here we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray! New Map Fields! There are four new Collection fields on the map that you can land on.

In this update4

Full notes

Full Soulblaze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

37 fixes24 additions15 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedHere we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray!
addedNew Map Fields!There are four new Collection fields on the map that you can land on. The heart heals all your Animon for 2 HP instantly, the flash drive gives you a random Trick item, the bag gives you a random consumable, and the circle arrow gives you an instant +1 re-roll
changedSoulblaze DecayHave you triggered a Soulblaze yet? It's pretty cool! (At least I think so...) Their stats get buffed and they are pretty strong. Now, while in Soulblaze form, their full bar slowly depletes every turn. Taking damage also reduces the bar. When the bar reaches 0, the Animon reverts to its normal form. Rolling Resonance fills the bar again, so you can keep it up with skill and a little luck!
addedAddedadded new types of map collect fields: Minor Heal, Random Trick, Random Consumable, and +1 Re-roll
addedAdded(TTS) added successful Trick taught message
addedAddedadded sfx for teaching Trick

Soulblaze changes

addedHere we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray!
addedThere are four new Collection fields on the map that you can land on. The heart heals all your Animon for 2 HP instantly, the flash drive gives you a random Trick item, the bag gives you a random consumable, and the circle arrow gives you an instant +1 re-roll
changedHave you triggered a Soulblaze yet? It's pretty cool! (At least I think so...) Their stats get buffed and they are pretty strong. Now, while in Soulblaze form, their full bar slowly depletes every turn. Taking damage also reduces the bar. When the bar reaches 0, the Animon reverts to its normal form. Rolling Resonance fills the bar again, so you can keep it up with skill and a little luck!
addedadded new types of map collect fields: Minor Heal, Random Trick, Random Consumable, and +1 Re-roll
added(TTS) added successful Trick taught message

Here we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray!

New Map Fields!

There are four new Collection fields on the map that you can land on. The heart heals all your Animon for 2 HP instantly, the flash drive gives you a random Trick item, the bag gives you a random consumable, and the circle arrow gives you an instant +1 re-roll

Soulblaze Decay

Have you triggered a Soulblaze yet? It's pretty cool! (At least I think so...) Their stats get buffed and they are pretty strong. Now, while in Soulblaze form, their full bar slowly depletes every turn. Taking damage also reduces the bar. When the bar reaches 0, the Animon reverts to its normal form. Rolling Resonance fills the bar again, so you can keep it up with skill and a little luck!

Added

  • added new types of map collect fields: Minor Heal, Random Trick, Random Consumable, and +1 Re-roll

  • (TTS) added successful Trick taught message

  • added sfx for teaching Trick

  • Added automatic crash report collection

  • added victory music to post-battle screens

  • Soulblaze form now has to be maintained

  • added sfx to Soul Beam

  • added sfx to Spit

  • (TTS) added Soulblaze descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna

  • (TTS) added messages for Soulblaze mechanic

  • (TTS) added message to focussing Animons on Hammam screen

  • (TTS) added messages for Animon customize screen

  • (TTS) added messages to Animon summary after run

  • (TTS) added message when using Heal in Hammam

  • (TTS) added message when opponent pays dice

  • (TTS) added yo-yo value hint when selecting die

  • (TTS) added hint when trying to re-roll gambit die

  • (TTS) added message when cancelling catch attempt

  • (TTS) added Resonance info to map die focus

  • (TTS) added Gambit status info when focusing Trick

  • implemented creation of backup run saves

  • implemented Soula Cola tutorial

  • implemented Animon sprite variants

Changed

  • added save file to bug report attachments

  • improved die poison overlay text

  • starting a battle now gives active Animon +1 affct

  • (TTS) status condition message now tells you stack

  • (TTS) Tweaked level up messages

  • (TTS) shortened hp status message

  • (TTS) improved damage and shield message in combat

  • changed Animon capture stats get saved after run

  • using potion in battle selects active animon first

  • changed all Animons can be obtaines as starters by reaching affection level 1

  • changed Parasite to cause Heal Debuffer and Poison

  • improved readability of collection field messages

  • Heal items now consider stacks of (De)Buffer

  • Nerfed Sloppy Backflip: Now deals same damage to self and when bonus is satisfied, halves self damage

  • increased Supreme Bindshard bonus to 10

  • increased Hardened / Nurturing Bindshard bonus to 5

  • Catch target value now takes level into account

  • Terror Twister now applies Stagger instead Chained

Fixed

  • fixed condition tutorial happening in enemy turn (causing the enemy to not act sometimes)

  • fixed stun visuals playing when Bug is benched and gets stunned

  • fixed another instance of intelligence crashing

  • (TTS) fixed changing party leader null error / crash

  • (TTS) fixed case where level up screen got stuck

  • (TTS) fixed mastery panels not focus-able

  • (TTS) added missing status condition to tooltips

  • (TTS) fixed error when inspecting on shop screen

  • (TTS) smaller tweaks and fixes

  • (TTS) fixed map messages and peek mode

  • (TTS) fixed victory screen messages

  • (TTS) fixed map junction selection not reading

  • fixed enemy getting stuck on death from poison die

  • fixed Tricks with special damage source not gaining crit multiplier

  • fixed status condition particles not showing

  • fixed rolling die not granting exp when re-rolled

  • fixed Reprise not resetting after turn end

  • fixed Moonriver quirk

  • fixed player auto-skipping stun turn

  • capture popup will no longer show when releasing the Animon that was just caught

  • fixed Intelligence getting stuck on growing Trick

  • fixed Meditate adding 0 Damage Buffers

  • fixed grow animation not showing

  • fixed exhausted Tricks still getting evaluated and considered for usage (by intelligence)

  • fixed intelligence paying exhausted Tricks

  • fixed Status Condition stickers (Tide, Poison, Burn bonus)

  • fixed health bar out of screen during Soulblaze

  • fixed damage buffer potentially added twice

  • fixed condition counter briefly overshooting

  • fixed stun icon appearing behind Animon sprite

  • fixed stun overlay showing on wrong side

  • fixed Gambit feedback not showing after switch

  • fixed Luck Syphon showing wrong preview amount

  • fixed Animons learning already known Trick after level up

  • fixed Tricks disabled after other Animon exhausted Trick at that position

  • fixed Heal Buffer stacks consumed immediately by same move that heals

  • fixed run result only showing first Animon info

  • fixed Stun condition

  • fixed Jellmeel quirk

  • fixed intelligence trying to use exhausted tricks

Removed

  • Removed "Drop Die here to pay for cost" message

Source

Steam News / 17 June 2026

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