In this update3
Full notes
Full Soulblaze update
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What changed
- UI and audio
- Balance
Soulblaze changes
Added
- Soulblaze form now has to be maintainedthe bar depletes slowly every turn and damage reduces it; resonance fills it back up • (TTS) added Soulblaze visual descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna • (TTS) added messages for Soulblaze mechanic • added sfx to Soul Beam • added sfx to Spit • added Collect node: +1 re-roll • (TTS) added message to hovering focus Animons
Changed
starting a battle now gives the leading Animon +1 affection points • (TTS) status condition message now tells you how many stacks got added • changed Animon capture stats only get saved after a run • (TTS) improved damage and shield message in combat • using a potion in the battle inventory now selects the active Animon first • changed that all Animon's affection lvl 1 perk is Starter unlock • changed Parasite to cause Heal Debuffer and Poison
Fixed
fixed status condition particles not showing • (TTS) fixed mastery panels not focus-able on the run result screen • fixed Tricks with special damage source not gaining crit bonus • (TTS) added missing status condition names to tooltips • fixed enemy getting stuck on death from poison die • (TTS) fixed error when inspecting on shop screen • fixed Reprise not resetting after turn end (that racked up to quite some damage, Ymsick!) • fixed Moonriver quirk • fixed player auto-skipping stun turn • fixed capture popup showing after releasing Animon • fixed Intelligence getting stuck on growing Tricks • fixed Meditate adding 0 Damage buffers • fixed grow animation not showing
Source
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