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Steam News15 June 202619d ago

Patch 0.2.1-b (Beta-Branch)

Hi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing.

In this update5

Full notes

Full Soulblaze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes1 removal
  • Compatibility
  • Maps
  • Gameplay
  • Balance
changedHi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing. If you want to help out with that (or just want to get fixes sooner), you can opt into the beta-branch.
changedsoulplay7777and then switch to the beta branch in the list.
addedAddedimplemented creation of backup run saves • added new types of map collect fields (random Trick, random Consumable, instant heal) • implemented soula cola tutorial • implemented Animon sprite variants • (TTS) added messages for Animon customize screen • (TTS) added messages to Animon summary after run • (TTS) added message when using Heal in Hammam • (TTS) added message when opponent pays dice • (TTS) added yo-yo value hint when selecting die • (TTS) added hint when trying to re-roll gambit die • (TTS) added message when cancelling catch attempt • (TTS) added Resonance info to map die focus • (TTS) added Gambit status info when focusing Trick
removedRemovedRemoved "Drop Die here to pay for cost" message
changedChangedHeal items now consider stacks of (De)Buffer • Nerfed Sloppy Backflip • increased supreme bindshard bonus to 10 • increased hardened/nurturing bindshard bonus to 5 • Catch target value now takes level into account • Terror Twister now applies Stagger instead Chained • improved readability of collection field messages • (TTS) Tweaked level up messages • (TTS) shortened hp status message
fixedFixedfixed Gambit feedback not showing after switch • fixed Luck Syphon wrong preview amount • fixed Animons learning known Trick after level up • fixed Tricks disabled after Animon exhausted Trick • fixed Buffer stacks consumed immediately • added failsafe to end enemy turn after idle time • fixed run result only showing first animon info • fixed Stun condition • fixed Jellmeel quirk • fixed intelligence trying to use exhausted tricks • fixed exhausted Tricks still getting evaluated • fixed intelligence paying exhausted Tricks • fixed Status Condition stickers • fixed healthbar out of screen during Soulblaze • fixed damage buffer potentially added twice • fixed condition counter briefly overshooting • fixed stun icon appearing behind animon sprite • fixed stun overlay showing on wrong side • (TTS) smaller tweaks and fixes • (TTS) fixed map messages and peek mode • (TTS) fixed victory screen messages • (TTS) fixed map junction selection not reading

Soulblaze changes

changedHi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing. If you want to help out with that (or just want to get fixes sooner), you can opt into the beta-branch.
changedand then switch to the beta branch in the list.
addedimplemented creation of backup run saves • added new types of map collect fields (random Trick, random Consumable, instant heal) • implemented soula cola tutorial • implemented Animon sprite variants • (TTS) added messages for Animon customize screen • (TTS) added messages to Animon summary after run • (TTS) added message when using Heal in Hammam • (TTS) added message when opponent pays dice • (TTS) added yo-yo value hint when selecting die • (TTS) added hint when trying to re-roll gambit die • (TTS) added message when cancelling catch attempt • (TTS) added Resonance info to map die focus • (TTS) added Gambit status info when focusing Trick
removedRemoved "Drop Die here to pay for cost" message
changedHeal items now consider stacks of (De)Buffer • Nerfed Sloppy Backflip • increased supreme bindshard bonus to 10 • increased hardened/nurturing bindshard bonus to 5 • Catch target value now takes level into account • Terror Twister now applies Stagger instead Chained • improved readability of collection field messages • (TTS) Tweaked level up messages • (TTS) shortened hp status message

Hi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing. If you want to help out with that (or just want to get fixes sooner), you can opt into the beta-branch.

Right-click the game in your library -> Properties -> Game Versions & Betas -> Enter code:

soulplay7777

and then switch to the beta branch in the list.

Added

  • implemented creation of backup run saves • added new types of map collect fields (random Trick, random Consumable, instant heal) • implemented soula cola tutorial • implemented Animon sprite variants • (TTS) added messages for Animon customize screen • (TTS) added messages to Animon summary after run • (TTS) added message when using Heal in Hammam • (TTS) added message when opponent pays dice • (TTS) added yo-yo value hint when selecting die • (TTS) added hint when trying to re-roll gambit die • (TTS) added message when cancelling catch attempt • (TTS) added Resonance info to map die focus • (TTS) added Gambit status info when focusing Trick

Removed

  • Removed "Drop Die here to pay for cost" message

Changed

  • Heal items now consider stacks of (De)Buffer • Nerfed Sloppy Backflip • increased supreme bindshard bonus to 10 • increased hardened/nurturing bindshard bonus to 5 • Catch target value now takes level into account • Terror Twister now applies Stagger instead Chained • improved readability of collection field messages • (TTS) Tweaked level up messages • (TTS) shortened hp status message

Fixed

  • fixed Gambit feedback not showing after switch • fixed Luck Syphon wrong preview amount • fixed Animons learning known Trick after level up • fixed Tricks disabled after Animon exhausted Trick • fixed Buffer stacks consumed immediately • added failsafe to end enemy turn after idle time • fixed run result only showing first animon info • fixed Stun condition • fixed Jellmeel quirk • fixed intelligence trying to use exhausted tricks • fixed exhausted Tricks still getting evaluated • fixed intelligence paying exhausted Tricks • fixed Status Condition stickers • fixed healthbar out of screen during Soulblaze • fixed damage buffer potentially added twice • fixed condition counter briefly overshooting • fixed stun icon appearing behind animon sprite • fixed stun overlay showing on wrong side • (TTS) smaller tweaks and fixes • (TTS) fixed map messages and peek mode • (TTS) fixed victory screen messages • (TTS) fixed map junction selection not reading

Source

Steam News / 15 June 2026

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