In this update7
Full notes
Full Soulblaze update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
Soulblaze changes
Hi, me again!
Thanks for everyone who is playing so far, you will probably have encountered some bugs. A few of them were rather game-breaking. I don't know where they're coming from, it can't possibly be my code or my fault in general. Nuh-uh.
So since the game insists to keep giving me bugs, I'm GIVING IT BUGS RIGHT BACK.
That's right! I'm adding bugs! They're Animons and they're buggy (it's intentional). Their Trick costs glitch around and can get more expensive or cheaper. They're called... Bug (Patience, Fury, Wisdom). And they come with a new Badge: Bug Squasher. If you defeat (squash) 20 of those Bugs, you'll unlock another new one as a starter: Codervish (Mystery).
Codervish has the cool Quirk that it can learn 1 Trick from any Aspect. Normally, an Animon can only learn Curiosity + the Aspect(s) it has. This one can have 1 that's any and you can also swap it.
Critical Fixes
I have also spend some time this week working on the more critical issues. A bigger one is the infinite loop that the enemy intelligence can get stuck in, locking the battle. I have optimized the code and added several safety checks to prevent it and I think I have covered the majority of occurrences. There might still be cases where it happens but they should be rare and I can deal with them then.
Thanks for the players who are reporting bugs, it is incredibly helpful and they are fixed so much faster than when I try to find them on my own. So thanks again!
General Updates / Changes
Ymsick and Zehilsila should now have their intended Boss Tricks, like Malyx. Defeating a Boss adds those Tricks to the general loot pool. They are Sorta Dope (Legendary) so it's rare to get them (that's why I also haven't confirmed yet if that works yet haha...). If anyone finally gets a Boss Trick in their loot, let me know!
Speaking of Tricks: Some Tricks might still be build based on the older Buff / Debuff system. I have transitioned to handling everything via status conditions but haven't gotten around updating all the Tricks yet. So if you encounter a Trick that seems to not make sense or their effects appear pointless, it means it's one of those that hasn't been updated yet. Report those and I'll get on them asap (unless I find them first!)
The Trampoline item is now working again. you can use it to jump another lane if you don't like your options. I have several fun things planned for the boardgame mode so stay tuned.
Detailed Patch Notes
Added
Added Affection badges: Get an Animon of Aspect x to Affection level 1 and unlock the respective die
added Badge: Bug Squasher (Defeat 20 Bugs and unlock Codervish)
added Animons: Bug, Codervish
added icons for Damage/Heal Debuffer, Slow, Haste
Added Damage / Heal Debuffer condition (opposite of the Buffers, reduces Damage and Heal)
added sounds for board movement + trampoline item
added Early Access label to main menu
Changed
Optimized enemy Trick evaluation a little, lower score for defensive moves when full health, more scores for attacks if they could defeat the opponent
Increased Zabilula's quirk trigger from 12 to 20
Change headbutt to cause Stagger instead Stun
added a small HP bonus (+3) to level 1
Animons now get a +1 to base stats to prevent having 0 Gambits or 0 re-rolls at level 1
Improved Trick cost calculation (some Tricks will have different costs now!)
Boosted Brace a little
Drain now applies Damage Debuffer to enemy
Nerved Brace: Damage 5 -> 3
Spit: swapped Slowed and Poisoned for Toppings
trick cost calculation now includes Toppings
Changed Recycle sticker to preserve shields now
reworked victory screen and made it pretty
Changed Nurture to give +2 Heal Buffer
Fixed
added a few safeties to prevent intelligence loop ⚠️
fixed new enemy players spawning on continue
fixed early access message getting out of screen and impossible to close with the mouse
fixed button font size getting out of hand in the main menu when returning from settings
fixed Zabilula's Charge Beam quirk and added feedback messages to charging status
Updated Heat Cage to make sense
implemented haste and slowed condition
fixed Trampoline item
fixed Tide-status not always updating correctly
fixed jo-jo selection not happening after tutorial
fixed cost for Boom
fixed skipping loot not giving 10 caps
fixed controller input not working on map ⚠️
fixed some issues with Tag Team triggers
starting map with resonance now correctly adds +1 re-roll
fixed not being able to change loot selection (Mouse)
fixed resonance tide-lock die not payable sometime
fixed intelligence decision making to not favor defensive moves so much
made sure Animon sprites move back to start pos
added % symbol to tooltips when healing is %-based
Fixed Angry 1 error when paying too fast
Drastically reduced time for applying text setting
fixed Animancers in region 3 not loaded ⚠️
fixed temporary dice and Water Abundance quirk
fixed Cursed condition not preventing Resonance
Source
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