Full notes
Full Soulblaze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Added
I've made the start of a run easier. Wild animons in the first 6 map colums now only have 1 die and the pool of starting techniques they randomly pull from has been reduced to a set of basic Tricks. Also, Kalboo has Headbutt as a third starting Trick, giving you another damage option.
added dicebag and aspect dice tutorials
implemented battle start passive effects
added finished art for ignited Difdagua
added tooltip icon for when Toppings bonus applied
added Passive: Risky
added Passive: Ferocious
added Passive: Aquaphile
added status condition ignore mechanic
added enemy indicator icon to opponent's dice
Fixed
fixed intelligence not using Gambit dice
fixed low health tutorial saying wrong Animon name
fixed dicebag unlocking with just curiosity die
fixed Sweet Lie not healing enemy
fixed small issue with tooltip dmg breakdown
fixed tooltip icon for damage bonus
fixed map crash when selecting room multiple times
fixed map re-rolls not consumed after resonance
Changed
tweaked intelligence reroll score for less shield
reduced cost reduction from self-damage features
Nerfed Sweet Lie Poison stacks from 6 to 4
removed Double from Mirror Image, added Toppings
added Headbutt to Kalboo's starting Tricks
wild Animons in first 5 clms now only have 1 die
improved visuals for Passive Tricks
weaker Tricks for wild Animons in first 5 rooms
improved sprite variants selection gui
Source
Changelog.gg summarizes and formats this update. How we read updates.