Full notes
Full Soulblaze update
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What changed
- Gameplay
I am aware of an issue with the TTS-mode / screen reader support and I'm working on fixing it at the moment. When I started implementing the TTS-mode, Godot hat no native support for screen readers, so I manually build the screen reader system with a plugin that can basically contact the operating system speech syntheser (or NVDA) and tell it to say something. However, the newer version of Godot added native accessibility support so now all buttons are being recognized by screen readers meaning... both my hand-made screen reader mode and the native one are competing against each other.
Since the tts-mode in the game does not require a screen reader to work (by accessing the speech synthesizer itself), I didn't notice when I tested the mode. Sorry about that! I'm working on it, promise!
Source
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