Full notes
Full Soul Reaper update
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Repeated intro
Hey, fellow reaper of souls!
What changed
- Compatibility
- Gameplay
- UI and audio
Soul Reaper changes
I'm happy to announce that starting Wednesday, August 19th, you'll be able to beta test the version 1.0 of Soul Reaper! We'll publish the changes into the `beta` branch on Steam. Here's how it works on Steam: https://partner.steamgames.com/doc/store/application/branches
If you missed the 1.0 announcement, here it is: https://steamcommunity.com/games/1163660/announcements/detail/2727444223258059274
Here are the highlights:
Added all the 8 endings
Monsters in your party don't auto-attack anymore (you can turn this on/off)
Enemies don't respawn anymore after using regular teleporters (they still do when using waypoints)
- New way to farm monsterstalk to the new Moon NPC and fight back squads you've already seen
20 new challenging bosses (see the Moon)
Redesigned some sections of the menu
Monsters now have traits which allow more synergy between monsters
Tons of game balancing
80+ new legendary loot
Tons of bug fixes
The only things from the previous announcement that are not ready yet are:
Quality of life improvements in the menu
Extra Steam achievements.
Both of the above will be ready in September.
What we need help with:
Identify lingering bugs;
Identify game balancing or design issues;
Identify typos in dialogues; and
Other things we can realistically fix in under a month.
We'll keep this page public for things we're currently working on for the duration of the beta period: https://www.notion.so/forestcoteam/506df3bd4d764b80887e088db0a08f9c?v=d41c03fd093444659631e04b3d783039
Let me know if you have any questions, comments, or suggestions!
Happy reaping!
— Danny, Game Developer
Source
Changelog.gg summarizes and formats this update. How we read updates.
