HomeGamesUpdatesPricingMethodology
Steam News28 August 20205y ago

Soul Reaper 1.0 Beta Patch 1 is live!

Hello, fellow reaper of souls! I hope you've been enjoying the beta of version 1.0 so far. I'll keep this announcement short. Today we've released the first patch for Soul Reaper 1.0 Beta.

Full notes

Full Soul Reaper update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, fellow reaper of souls!

What changed

0 fixes0 additions3 changes0 removals
  • Compatibility
  • UI and audio
changedI hope you've been enjoying the beta of version 1.0 so far.
changedI'll keep this announcement short. Today we've released the first patch for Soul Reaper 1.0 Beta. Here are the notes:
changedNo milestones in Reapedia - Can't scroll to all Soul Reaper Stats - Swap Soul filter not working - Vipo's feats don't until in Void until you teleport back - Jeff should be FURRY - Tooltips for soul in arsenal gets cut - Armor stats is OP - Music not resetting when coming back from Moon's menu - Loot smithing throwing errors - Loot icons are too big in loot smithing menu - Health tooltip not big enough in combat - Devour panel scrolling is slow - Insecure Reaper weird glitch at the top of the screen - Carnubis is too strong - Scrollbars not resetting in the Moon's menu - Needlypuff needles don't trigger combat - Vamprince icons under player in Polarus - SR animation glitches in combat - Science Fair's water is different - Snipine's arrow is not flipping horizontally when shooting from left - Vomitor's poison puddle doesn't trigger combat - Stats not updating when changing SR's arsenal - Badnana and Demonatrix getting off screen on some maps - Snipine's collision box is too tall - Lumareous walking glitch in Gliding in Snow - Monster stats scrollbar in not tall enough - Soul abilities from loot not using the soul's level, but rather the caster's level - Nuttercutters and Fournicorns walking over walls - Useless poison puddles in Hell Fury's - You can reach Stalagsaurus before killing Cyclord - Scramrock's power level is too low - Chest accessible but shouldn't be in Three Lakes - Carnubis' health bar is too low - Soft lock in Alchemutant dialogue - The Moon's Alchemutant fight is easier than the one in Polarus - Can open chests from the side - Combat buff tooltips use the `id`, not the description

Soul Reaper changes

changedI hope you've been enjoying the beta of version 1.0 so far.
changedI'll keep this announcement short. Today we've released the first patch for Soul Reaper 1.0 Beta. Here are the notes:
changedNo milestones in Reapedia - Can't scroll to all Soul Reaper Stats - Swap Soul filter not working - Vipo's feats don't until in Void until you teleport back - Jeff should be FURRY - Tooltips for soul in arsenal gets cut - Armor stats is OP - Music not resetting when coming back from Moon's menu - Loot smithing throwing errors - Loot icons are too big in loot smithing menu - Health tooltip not big enough in combat - Devour panel scrolling is slow - Insecure Reaper weird glitch at the top of the screen - Carnubis is too strong - Scrollbars not resetting in the Moon's menu - Needlypuff needles don't trigger combat - Vamprince icons under player in Polarus - SR animation glitches in combat - Science Fair's water is different - Snipine's arrow is not flipping horizontally when shooting from left - Vomitor's poison puddle doesn't trigger combat - Stats not updating when changing SR's arsenal - Badnana and Demonatrix getting off screen on some maps - Snipine's collision box is too tall - Lumareous walking glitch in Gliding in Snow - Monster stats scrollbar in not tall enough - Soul abilities from loot not using the soul's level, but rather the caster's level - Nuttercutters and Fournicorns walking over walls - Useless poison puddles in Hell Fury's - You can reach Stalagsaurus before killing Cyclord - Scramrock's power level is too low - Chest accessible but shouldn't be in Three Lakes - Carnubis' health bar is too low - Soft lock in Alchemutant dialogue - The Moon's Alchemutant fight is easier than the one in Polarus - Can open chests from the side - Combat buff tooltips use the `id`, not the description

I hope you've been enjoying the beta of version 1.0 so far.

I'll keep this announcement short. Today we've released the first patch for Soul Reaper 1.0 Beta. Here are the notes:

(most important ones in bold)

  • No milestones in Reapedia - Can't scroll to all Soul Reaper Stats - Swap Soul filter not working - Vipo's feats don't until in Void until you teleport back - Jeff should be FURRY - Tooltips for soul in arsenal gets cut - Armor stats is OP - Music not resetting when coming back from Moon's menu - Loot smithing throwing errors - Loot icons are too big in loot smithing menu - Health tooltip not big enough in combat - Devour panel scrolling is slow - Insecure Reaper weird glitch at the top of the screen - Carnubis is too strong - Scrollbars not resetting in the Moon's menu - Needlypuff needles don't trigger combat - Vamprince icons under player in Polarus - SR animation glitches in combat - Science Fair's water is different - Snipine's arrow is not flipping horizontally when shooting from left - Vomitor's poison puddle doesn't trigger combat - Stats not updating when changing SR's arsenal - Badnana and Demonatrix getting off screen on some maps - Snipine's collision box is too tall - Lumareous walking glitch in Gliding in Snow - Monster stats scrollbar in not tall enough - Soul abilities from loot not using the soul's level, but rather the caster's level - Nuttercutters and Fournicorns walking over walls - Useless poison puddles in Hell Fury's - You can reach Stalagsaurus before killing Cyclord - Scramrock's power level is too low - Chest accessible but shouldn't be in Three Lakes - Carnubis' health bar is too low - Soft lock in Alchemutant dialogue - The Moon's Alchemutant fight is easier than the one in Polarus - Can open chests from the side - Combat buff tooltips use the `id`, not the description

Source

Steam News / 28 August 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.