In this update1
Full notes
Full Solar Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Store
- Balance
Solar Survivors changes
Stage 1 is back! Return to the sands of Kedoshim, not seen since ancient times (the beta a few months ago). Travel to this desert planet, known for its anti-matter mines, in order to purify the rebel army.
Patch Notes v0.5
New content
Stage 1 is back with improved level and boss design.
The Codex loadout has been added. It focuses on EXP manipulation and triggering powerful effects on level up. Unlock a new passive, a legendary, and equipment.
Add more equipment to your star fighter's motherboard with an additional, unlockable PCIe slot.
General
Stage 2 has been reduced from 16 to 15 minutes to match Stage 1.
Stage 2 now needs to be unlocked, either by clearing Stage 1 or earning enough Stage EXP to reach bonus level 5.
Minibosses will now get bored and slowly walk away. The intent is to make the game easier for defensive builds and playstyles. Previously, if you don't burst down a miniboss, they'll stick on the screen for the rest of time and become overwhelming. Now, they'll eventually leave the screen but won't drop any loot.
Items in the shop you can't afford are now sorted below items you can afford.
Balance
Reduced the overall DPS of the Spread weapons, but improved the final upgrade of Spread Invert.
Doubled the base damage of Heatseeker Omega. This is one of my favorite items - setting up combos to proc the effect as often as possible feels great, but is actually trash DPS. This should fix that.
Source
Changelog.gg summarizes and formats this update. How we read updates.
