Full notes
Full Solar Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Compatibility
- Maps
- Gameplay
- Fixes
Balance
Stage 1: Laser mini-bosses will now follow the player (same as in the beta). Having them stay still just wasn't as interesting.
- Stage 1Added 2 more mini-bosses. The goal is to give new players more chances at legendary loot. Newer players tended to avoid the bosses and let them time out, and were missing out on a core game mechanic by not getting the boss drops.
- Stage 1Added a few more moments where you feel like you're totally going to die
- Stage 1The stage boss has a new strategy: wiggle up and down slightly. This masterful counters the player's preferred strategy of standing perfectly still in the tiny gap between lasers.
- CodexIncreased EXP gain from 40% to 50%
- Unstable EncyclopediaReduced EXP by half, size from 500% to 400%, and damage from 250 to 200
General
Updated the DPS calculation. For the statisticians reading this and wondering how DPS can be calculated multiple ways, consider this example: a bullet with 10 damage hits an enemy with 1 hp. Previous system would count this as 10 damage, but the new system counts this as 1.
Additional visual polish
Bug Fixes
Fixed an issue where increasing legendary drop rate actually decreased drop rate
EXP can no longer spawn partially off-screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
