Full notes
Full Solar Survivors update
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What changed
- Gameplay
- Balance
- Maps
- Server
- Performance
- Fixes
Solar Survivors changes
New Equipment
- Fiber Optic CableAdds a 4th option when picking upgrades. If you've already completed the requirements to unlock this equipment, it will become available after your next run (including abandoned runs).
General
You can now reinstall weapons destroyed by Specializer. After gaining additional weapon slots, your original weapons will appear in the upgrade rotation at their previous level.
The Completionist legendary now uses the phrase "EXP orb" to be consistent with other text in the game
Added extra text to clarify that "on heal" abilities trigger even when healing at full HP
The final Spread Invert upgrade now says "+2 bullets to all abilities" in order to better reflect what it actually does. Previously, it stated it only applied to weapons.
Updated gold bonus on stage reward screen to say "challenge reward" in order to better reflect that the gold is coming from completed challenges
Balance
Assassin Protocol: No longer adds 1s cooldown
Weapon Mount: Now gives +10% EXP
Rubber Plating: No longer reduces the player’s outgoing crash damage
- Attribute WallIncreased cooldown/fire rate bonus per shield from 1% to 1.5%
- ChakramIncreased starting size
Bug fixes
Fixed an issue where Chakram would lag behind the player when playing at less than 120 FPS
Fixed a similar issue where some Stage 2 enemies would form a tighter circle than intended depending on framerate
The Max FPS setting now properly takes affect when restarting the game
Certain Stage 3 enemies can no longer be knocked off the screen
Killing an enemy offscreen will no longer trigger Completionist damage due to the EXP spawning offscreen
EXP from equipment and miniboss loot is no longer destroyed by leaving the screen
Fixed an issue where fashion items dropped more frequently than intended
Source
Changelog.gg summarizes and formats this update. How we read updates.
