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Latest Solar Nations 2 updates
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- Solar Nations 2
0.17.2 Finishing Touches
Changelog Made automatic unit control update more frequently Fixed overflow damage bug with losses penalties Bug fixes
Patch notes1 changeFixBalance - Solar Nations 2
0.17.2 Bug Fix
Changelog Fixed Max UObjects crash bug That bug was also causing unusual lagspikes and performance decline
Patch notes2 changesFixPerformance - Solar Nations 2
0.17.2 Small update
Mostly bug fixes Changelog Fixed flicker bug Fixed particle effects not working bug Misc bug fixes UI Improvements Can now reorder research queue Ledger AI behavior modifications
Patch notes4 changesFixPerformance - Solar Nations 2
Experimental 0.17.2: Nested Tooltips
Hello everyone, I know a lot of people have been complaining about the UI and I have been working on some things to try and improve it. One consistent desire has been to implement nested tooltips which give more informa…
Patch notes5 changesUI/audioGameplay - Solar Nations 2
Experimental 0.17.2
Hello everyone today I have some changes for the experimental branch. They are mostly bug fixes, but there are some other things. Changelog Colonization is now a set population (10k) with slight alterations from policie…
Patch notes6 changesFixGameplay - Solar Nations 2
The World of Solar Nations 2
I made another video: View store page This one is more about the world of the game, its feel, and how you can get creative with your country.
Store1 change - Solar Nations 2
Small Balance Update
Changelog Middle class faction privileges buffed Laborer (Rural) faction privileges also buffed, centered more strongly around development and consumer goods Changed names of some things for clarity Bug fixes
Patch notes1 changeGameplay - Solar Nations 2
Update 0.17.1
Small update, mainly to rebalance some thins Changelog Tech cost doubled Era techs no longer cost stability, but require 50% of previous tier techs/culture to be researched Culture tech stability gain from factions divi…
Patch notes6 changesBalancePerformance - Solar Nations 2
Experimental Balance Patch
I am pushing a balance update to the experimental branch. These are the main changes: Tech cost doubled Era techs no longer cost stability, but require 50% of previous tier techs/culture to be researched Culture tech st…
Announcement4 changesBalancePerformance - Solar Nations 2
Some Lore Improvements + NOTICE
People have been complaining at me about politics shenanigans and I decided I would address the problem by Improving the 2092 scenario with more things that fit the hard sci-fi elements of the game and getting rid of so…
Patch notes6 changesFixGameplay - Solar Nations 2
First Steps: United Colonies Walkthrough Tutorial
I made a tutorial video you can watch it here: View store page
Store1 change - Solar Nations 2
Performance Fix Micro Update
So someone told me about some things I could do to fix some of the Unreal Engine performance issues, especially on lower end machines. I am now pushing them. Please let me know if it broke anything!
Announcement1 changePerformance - Solar Nations 2
DEMO BUG
To anyone who was trying to play the demo between about 2AM yesterday and right now, I made a mistake that caused it to be inaccessible. It has been fixed.
Announcement1 changeFix - Solar Nations 2
Micro update: Audio bug fix
Some of the audio tracks did not have the correct settings, and so did not respond to the music volume slider. That issue has been fixed.
Announcement1 changeFixUI/audio - Solar Nations 2
Update 0.17
Hello everyone. Today I am releasing some of the major changes from 0.17 into the default branch. I am doing this earlier than expected because there are alot of ambiguities between the two branches and I want to clear…
Patch notes13 changesGameplayPerformance - Solar Nations 2
Crash on Startup Fix for AMD
If you are experiencing a crash on startup, the issue is resolved, but you must use the experimental branch for the time being. Changelog Unrest reduction per difficulty Minor UI changes Bug fixes
Patch notes2 changesFixPerformance



