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Steam News17 May 20262mo ago

Update 0.17.1

Small update, mainly to rebalance some thins Changelog Tech cost doubled Era techs no longer cost stability, but require 50% of previous tier techs/culture to be researched Culture tech stability gain from factions divi

In this update1

Full notes

Full Solar Nations 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Balance
  • Performance
  • Gameplay
  • UI and audio
changedSmall update, mainly to rebalance some thins
removedChangelogEra techs no longer cost stability, but require 50% of previous tier techs/culture to be researched
changedChangelogCulture tech stability gain from factions divided by four
addedChangelogNew warnings for unrest
addedChangelogNew "Resolution Scale" setting for lower end PCs
changedChangelogSlight UI changes to diplomacy screen

Solar Nations 2 changes

changedSmall update, mainly to rebalance some thins
removedEra techs no longer cost stability, but require 50% of previous tier techs/culture to be researched
changedCulture tech stability gain from factions divided by four
addedNew warnings for unrest
addedNew "Resolution Scale" setting for lower end PCs

Small update, mainly to rebalance some thins

Changelog

  • Tech cost doubled

  • Era techs no longer cost stability, but require 50% of previous tier techs/culture to be researched

  • Culture tech stability gain from factions divided by four

  • New warnings for unrest

  • Bug fixes

  • New "Resolution Scale" setting for lower end PCs

  • Slight UI changes to diplomacy screen

Source

Steam News / 17 May 2026

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