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Latest Solar Nations 2 updates
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Experimental Balance Patch
I am pushing a balance update to the experimental branch. These are the main changes: Tech cost doubled Era techs no longer cost stability, but require 50% of previous tier techs/culture to be researched Culture tech st…
Some Lore Improvements + NOTICE
People have been complaining at me about politics shenanigans and I decided I would address the problem by Improving the 2092 scenario with more things that fit the hard sci-fi elements of the game and getting rid of so…
First Steps: United Colonies Walkthrough Tutorial
I made a tutorial video you can watch it here: [dynamiclink href="https://www.youtube.com/watch?v=EqghtR4rY_4"]
Performance Fix Micro Update
So someone told me about some things I could do to fix some of the Unreal Engine performance issues, especially on lower end machines. I am now pushing them. Please let me know if it broke anything!
DEMO BUG
To anyone who was trying to play the demo between about 2AM yesterday and right now, I made a mistake that caused it to be inaccessible. It has been fixed.
Micro update: Audio bug fix
Some of the audio tracks did not have the correct settings, and so did not respond to the music volume slider. That issue has been fixed.
Update 0.17
Hello everyone. Today I am releasing some of the major changes from 0.17 into the default branch. I am doing this earlier than expected because there are alot of ambiguities between the two branches and I want to clear…
Crash on Startup Fix for AMD
If you are experiencing a crash on startup, the issue is resolved, but you must use the experimental branch for the time being. Changelog Unrest reduction per difficulty Minor UI changes Bug fixes
What is Solar Nations 2?
I made a quick video you can watch to learn more about Solar Nations 2:
Beta 0.17 Patch 2
So today I have a few more things for the 0.17 beta. It is not a big update Changelog Bug fixes Unit Automation UI changes Unit Automation I know a lot of people have been asking for unit automation, and since this game…
Beta 0.17 Patch 1
Hello everyone. Today I have a medium sized patch for the open beta. It fixes a pretty large bug that I just figured out why it was happening. Changelog Losses in combat now actually kill your manpower Civilian/Military…
Experimental 0.17
Hello everyone. Today I am releasing some of the major changes from 0.17 into the experimental branch. They will stay in this branch until I can ensure that they are balanced and stable enough for newer players. Espiona…
0.16.1 Multiplayer hotfix
Changed driver settings Changed settings to operate off of configs, should no longer randomly revert Added the ability to disable nighttime lights for planets
0.16.1 Optimization & Bugfix Update
Hello everyone. Today I have some optimization related things to release. I wanted to hold off a little longer to finish character updates but there have been reports of very bad performance and I think I have the solut…
Open Beta 0.16.1
Hello everyone. Today I am releasing some interesting things to the beta branch. This is not the start of a large update like last time, but it contains some features that may be volatile so I don't want to put them in…
Update 0.16
Hello everyone. Today I am releasing the 0.16 changes into the main branch. If you have been following the main branch for a while there is nothing new, but for those who have not I have compiled everything in 0.16 into…
Beta 0.16 Finishing Touches
Hello everyone. I am putting the finishing touches on the 0.16 update. Most likely the next patch will be the update releasing on the main branch. Here are the changes: New Worlds Altair 4 (Left) and Tiamat (Right) Alta…
Beta 0.16 small update
Fixed multiplayer related bugs Changed map graphical setting Polycrisis stability malus reduced from -0.5 to -0.25 Added gravity manipulation technology to the very end of the tech tree Added macro-cancel to the constru…
1 Year Anneversary + More
Hello everyone. January 31st marks the 1 year anniversary of Solar Nations 2's early access release, I originally intended to put this announcement out then, but a few new bugs came up that I needed to fix before making…
Open Beta Small Fixes
Mostly bugfixes that will not impact gameplay Changelog Culture power gain increased by 100% Make Proxy now -75 reluctance from AI Fixed Interplanetary strike behavior Changed interplanetary strike graphical element Fix…
Beta 0.16: Age of Abominations
Abominations There are hidden dangers in technological innovation Abominations are a type of Crisis situation that is triggered when you pass below your revolt threshold (when a civil war would previously happen). They…
