In this update1
Full notes
Full Solar Nations 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, today I am pushing the 0.17.2 Update from the experimental branch into the main branch. If you are already on the experimental branch there is nothing new, but everything in the update is compiled here for convenience.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
Solar Nations 2 changes
Now, any time a tooltip generates a word that corresponds to a game concept, it will show up with a blue tint and an underline. When you hover over this element, it will show you even more information. You can continue to middle click to freeze the tooltips in order to read as much as you need to about each game system.
Changelog
Colonization is now a set population (10k) with slight alterations from policies
New colonial policy for some bonuses in colonization
Fixed 2025 world wonders not being there
Added some more factories and buildings to various countries in 2025
Revised some reform and border inaccuracies in 2025
Lost units will now temporarily reduce the capacities they were composed of
More tooltips
Outliner UI changes
Nested tooltips
New content for League of Blood (now Red Planet Alliance)
Changed Specializations to Urbanization, no longer requires player interaction
Fixed Max UObjects crash bug
That bug was also causing unusual lagspikes and performance decline
Made automatic unit control update more frequently
Fixed overflow damage bug with losses penalties
Bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
