Update log
Full Solar Nations 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
People have been complaining at me about politics shenanigans and I decided I would address the problem by Improving the 2092 scenario with more things that fit the hard sci-fi elements of the game and getting rid of some of the silliest content.
2092 Changes
New Cascadian Technate: 3rd American contender faction
European Economic Zone is now purple, a mix between technocratic totalitarianism and faux socialism
League of Blood has been made more interesting
2092 changes to all US successors, Europe, China, and lunar and mars powers.
New regions in asia and Europe for nicer borders
Asteroid Belt Pirate Federation with raiding abilities
5th International removed, replaced with new technocratic Faction
2025 Changes
Rewritten political jargon for more immersion
Fixed incorrect population fractions in Europe (they were copied from 2092 and I forgot to change them)
OTHER
Bug fixes
Fixed venus flicker bug
IMPORTANT NOTICE
If you are experiencing performance issues, I want to know! Please email me at flomgusgames@gmail.com with as many details as you are willing to provide.
Source
