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Full Snemovna update
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Repeated intro
Hello. First of all, I would like to thank you for supporting the game in early access. It is important to note that the current state of the game is basically a functional mess of various game mechanics that need to be tested and fixed. I am still new to Unity, and I don't have as much time for the game as I would like. However, I would greatly appreciate any feedback. Big updates are slowly coming! Since the game's release in early access on November 17, it has undergone some revisions.
What changed
- Fixes
- Gameplay
- Store
- UI and audio
- Performance
Snemovna changes
MAIN
Added a new main mode - Theft. In this mode, you have 10 minutes to collect as many valuable items as possible and load them into a Podsilkovna delivery van. Basic version-
New Custom mode. The ability to more clearly modify the current game modes to your liking. You can deactivate enemies, change their behavior, or change their visuals, whether from game assets or your own! There are also possible changes available for players: number of lives, starting money, or number of promises. There are a lot of plans in the works, so this is just the beginning.
Items sold by players in the store can also be purchased.
Numerous fixes and improvements, more below!
Minor
All "broken" sounds have been removed (hopefully)
Items can be sold or used in the shopping zone or "theft" zone by applying them, not just by throwing them away. The downside is that it is now not possible to apply an item in these zones if necessary
Win message when winning Speedrun mode has been corrected
The timer in modes can finally be hidden if the player uses the command to hide the UI
Added the first secret room for Mr. Ivan
The song loop is now easier to turn on and off. There will never be silence in the game again
The Urna Simulator makes less mess with the mouse and pause
Currently, I am aware of many other issues. Bad speed switching; the player can fall out of the scene; in a few places, you can get completely stuck; sometimes objects or walls are placed incorrectly; enemy behavior is a chapter unto itself, I only have basic optimization so far, the UI is terrible, the chase sounds play unpredictably, and the game is still so empty without proper references. I want to solve everything gradually.
I will update the game gradually throughout the week and try to post an update notification once a week. Thanks again for your support! This is really a project for fun, rather than an attempt at a serious work. Have fun!
Source
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