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Steam News2 April 20263mo ago

Pavel, take the stage!

Spring greetings! Snemovna brings you another major update, version 0.77, with unspeakable horror—primarily focused on a new playable character, the President, and a new game mode.

Full notes

Full Snemovna update

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What changed

3 fixes6 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedSpring greetings! Snemovna brings you another major update, version 0.77, with unspeakable horror—primarily focused on a new playable character, the President, and a new game mode. Of course, there are also a few visual fixes and new little touches, such as improved interaction with the player’s flashlight and new “fatal” items.
addedMain HorrorPresident Pavel is on the scene! A new type of enemy that simply blocks the player’s path. In the worst-case scenario, he can block your way when it’s completely unnecessary. His goal is to go everywhere.
addedMain HorrorNew game mode - Bribes. The goal is to bribe or otherwise torment all 8 main game enemies. The player wins if all enemies are out of commission. You can use subsidies, bitcoins, and so on. Promises are replaced by the number of active enemies. To support the mode, the drop rate for subsidies has been increased.
changedMain HorrorThe game UI will be adapted to screens of all resolutions.
fixedMain HorrorSome visual elements fixed (the ability to get stuck on the stairs, and other minor bugs)
changedMain HorrorFirst Level of Detail form of optimization for the most annoying objects. The game will run better in the basement!

Snemovna changes

addedSpring greetings! Snemovna brings you another major update, version 0.77, with unspeakable horror—primarily focused on a new playable character, the President, and a new game mode. Of course, there are also a few visual fixes and new little touches, such as improved interaction with the player’s flashlight and new “fatal” items.
addedPresident Pavel is on the scene! A new type of enemy that simply blocks the player’s path. In the worst-case scenario, he can block your way when it’s completely unnecessary. His goal is to go everywhere.
addedNew game mode - Bribes. The goal is to bribe or otherwise torment all 8 main game enemies. The player wins if all enemies are out of commission. You can use subsidies, bitcoins, and so on. Promises are replaced by the number of active enemies. To support the mode, the drop rate for subsidies has been increased.
changedThe game UI will be adapted to screens of all resolutions.
fixedSome visual elements fixed (the ability to get stuck on the stairs, and other minor bugs)

Spring greetings! Snemovna brings you another major update, version 0.77, with unspeakable horror—primarily focused on a new playable character, the President, and a new game mode. Of course, there are also a few visual fixes and new little touches, such as improved interaction with the player’s flashlight and new “fatal” items.

Main Horror

  • President Pavel is on the scene! A new type of enemy that simply blocks the player’s path. In the worst-case scenario, he can block your way when it’s completely unnecessary. His goal is to go everywhere.

  • New game mode - Bribes. The goal is to bribe or otherwise torment all 8 main game enemies. The player wins if all enemies are out of commission. You can use subsidies, bitcoins, and so on. Promises are replaced by the number of active enemies. To support the mode, the drop rate for subsidies has been increased.

  • 2 fatal items to support Bribes. A globe for 15,000 and a frame of the president’s photo.

  • The game UI will be adapted to screens of all resolutions.

  • The intensity of the player’s flashlight will adapt to the environment—if the player is near a wall, the intensity and spread will adjust.

  • Some visual elements fixed (the ability to get stuck on the stairs, and other minor bugs)

  • First Level of Detail form of optimization for the most annoying objects. The game will run better in the basement!

Minor Scare Factors

  • There is a new trading zone in the basement. This is the fourth one.

  • The "Theft" mode has been adjusted. Enemies will spawn after the first item is thrown into the van. Similarly, when the time limit expires, the player does not automatically die, but enemies will switch to pursuit mode.

  • In "Theft" mode, the player's spawn point is now in the correct location.

  • Items were not displaying for characters such as Villager, Immigrant, etc. This has now been fixed.

  • The Navmesh game AI has been slightly adjusted for more natural enemy movement.

  • Items intended for sale now have the appropriate text and notifications.

  • Bribe items have been adjusted to support the Bribery mode. The final IV bribe is fatal to politicians.

  • Fixed a bug when applying another stun or fatal stun to enemies who are currently immobilized.

  • The Cibulka character now also applies the Pendulum effect to the player!

  • Changed the window material—they’re a little lighter, but you can see through them!

That’s all for now. This is an update without any major highlights—I’m saving those for next time (focusing on the environment, new corridors, rooms, and especially specific, memorable rooms). But a lot of fixes are always welcome. We’re already nearing the finish line.

Once again, a huge thank you for all your support, the joy of playing, and the scares from our dear familiar faces. Ejchuchu!

Source

Steam News / 2 April 2026

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