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- Small Living World 2
Small Living World 2 - Dev Diary #12
Hello everyone. Today, I'd like to talk a little about biomes. Over the past few weeks, I've been focused on calibrating and fine-tuning the biome systems. It's now mostly functional and ready for players to explore. Bu…
Announcement2 changesGameplay - Small Living World 2
Small Living World 2 - Dev Diary #11
Hello everyone. As time flows, we draw closer to the Demo Release. All core mechanics are now in place. The next step is calibration and fine-tuning. Calibration plays a major role in a simulation. This is where we dete…
Announcement2 changesBalance - Small Living World 2
Small Living World 2 - Dev Diary #10
Hello everyone. Still alive and working hard on the project. For a long time, I wanted Small Living World to be a pure sandbox. No story mode, no quests, just an open-world sandbox. But times change, and so do users' re…
Announcement3 changesGameplay - Small Living World 2
Small Living World 2 - Dev Diary #9
Hello everyone. Your passionate indie developer behind the keyboard. With the playtests came another realization: the game UI wasn’t great: steamsad:. It worked, but it could be better. So we went back to the drawing bo…
Announcement2 changesUI/audio - Small Living World 2
Small Living World 2 - Dev Diary #8
Hello everyone. It’s me... again. Playtesting revealed an issue with the scoring system. I was already aware of the problem, but the tests confirmed it. We originally used a score number to represent the world’s progres…
Announcement4 changesWorkshopGameplay - Small Living World 2
Small Living World 2 - Dev Diary #7
First of all, Happy New Year 2026 everyone ! I will start the year slowly. Today, I want to share a bit of the behind-the-scenes work of game development. Not everything we work on becomes a gameplay feature. This month…
Store4 changesGameplayWorkshop - Small Living World 2
Small Living World 2 - Dev Diary #6
Hello everyone. This month, we quietly started the beta testing phase. Let’s call it a private alpha. It’s better to begin with a small group of testers, so if anything goes horribly wrong, not too many players will be…
Announcement4 changesCompatibilityUI/audio - Small Living World 2
Small Living World 2 - Dev Diary #5
Hello everyone. I suppose you were expecting this new Dev Diary. This will be a short one. I simply want to present the game’s new soundtrack. For this game, I wanted something different and original. I delegate this ta…
Announcement3 changesGameplay - Small Living World 2
Small Living World 2 - Dev Diary #4
Hello everyone. Time for another Dev Diary. This week, I want to highlight the new Entity Information window. In the first game, this was one of the major weak points — when a plant or an animal wasn’t happy, it was oft…
Announcement1 changeGameplay - Small Living World 2
Small Living World 2 - Dev Diary #3
Hello everyone. Welcome to Dev Diary number tree ( little pun here, it sounds cool ). Ok, next thing, we need to revamp the store screenshots to truly showcase the game’s quality, something the current ones just don’t c…
Store2 changesPerformance - Small Living World 2
Small Living World 2 - Dev Diary #2
Hello everyone. Time for the second dev diary. Just in time, I should add. After reworking the in-game UI, it was time to tackle the main menu. I won’t show images of the previous version, as it was just a messy collect…
Announcement4 changesGameplayUI/audio - Small Living World 2
Small Living World 2 - Dev Diary #1
Hello everyone. Welcome to the First Small Living World 2 Dev Diary! Let’s call it SLW2DD … or maybe just Dev Diary to keep things simple. In this series, I’ll be sharing game development progress on a monthly basis. At…
Patch notes3 changesUI/audioGameplay






