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Steam News9 January 20265mo ago

Small Living World 2 - Dev Diary #7

First of all, Happy New Year 2026 everyone ! I will start the year slowly. Today, I want to share a bit of the behind-the-scenes work of game development. Not everything we work on becomes a gameplay feature.

Full notes

Full Small Living World 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
  • Store
addedFirst of all, Happy New Year 2026 everyone !
changedToday, I want to share a bit of the behind-the-scenes work of game development. Not everything we work on becomes a gameplay feature. This month, I coded a tool to help create the game’s trailer. It’s a simple automated screen-grabber that saves a sequence of images, which will later be merged into the video game trailer.
changedThe main challenge was capturing the exact same section of the world at every frame, even if the player scrolls the map. It was much harder than expected. Now all that’s left is to create an interesting scene.
changedView store page

Small Living World 2 changes

addedFirst of all, Happy New Year 2026 everyone !
changedToday, I want to share a bit of the behind-the-scenes work of game development. Not everything we work on becomes a gameplay feature. This month, I coded a tool to help create the game’s trailer. It’s a simple automated screen-grabber that saves a sequence of images, which will later be merged into the video game trailer.
changedThe main challenge was capturing the exact same section of the world at every frame, even if the player scrolls the map. It was much harder than expected. Now all that’s left is to create an interesting scene.
changedView store page

First of all, Happy New Year 2026 everyone !

I will start the year slowly.

Today, I want to share a bit of the behind-the-scenes work of game development. Not everything we work on becomes a gameplay feature. This month, I coded a tool to help create the game’s trailer. It’s a simple automated screen-grabber that saves a sequence of images, which will later be merged into the video game trailer.

The main challenge was capturing the exact same section of the world at every frame, even if the player scrolls the map. It was much harder than expected. Now all that’s left is to create an interesting scene.

The end result looks like this : ( this is not the final game trailer ).

View store page

Source

Steam News / 9 January 2026

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