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Steam News27 March 20263mo ago

Small Living World 2 - Dev Diary #9

Hello everyone. Your passionate indie developer behind the keyboard. With the playtests came another realization: the game UI wasn’t great: steamsad:. It worked, but it could be better.

Full notes

Full Small Living World 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone.

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
changedWith the playtests came another realization: the game UI wasn’t great : steamsad :. It worked, but it could be better. So we went back to the drawing board and redesigned the in-game menu ( with the help of a talented fellow tester ) .
changedThis required some changes, but less than expected. In just two weeks, we were able to revamp the UI. The Game Menu and the Entity Popups were completely redesigned .

Small Living World 2 changes

changedWith the playtests came another realization: the game UI wasn’t great : steamsad :. It worked, but it could be better. So we went back to the drawing board and redesigned the in-game menu ( with the help of a talented fellow tester ) .
changedThis required some changes, but less than expected. In just two weeks, we were able to revamp the UI. The Game Menu and the Entity Popups were completely redesigned .

Your passionate indie developer behind the keyboard.

With the playtests came another realization: the game UI wasn’t great: steamsad:. It worked, but it could be better. So we went back to the drawing board and redesigned the in-game menu ( with the help of a talented fellow tester ).

This required some changes, but less than expected. In just two weeks, we were able to revamp the UI. The Game Menu and the Entity Popups were completely redesigned.

Here is the end result. I hope you agree it’s a major improvement.

BEFORE ----> AFTER

Source

Steam News / 27 March 2026

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